//print Method functions public void Print(node root, int topMargin = 2, int leftMargin = 2) { if (root == null) { return; } int rootTop = Console.CursorTop + topMargin; var last = new List <node>(); var next = root; for (int level = 0; next != null; level++) { var item = new node { Data = next.Data.ToString(" 0 ") }; item.SetLeft(next.GetLeft()); item.SetRight(next.GetRight()); if (level < last.Count) { item.StartPos = last[level].EndPos + 1; last[level] = item; } else { item.StartPos = leftMargin; last.Add(item); } if (level > 0) { item.SetParent(last[level - 1]); if (next == item.GetParent().GetLeft()) { item.GetParent().SetLeft(item); item.EndPos = Math.Max(item.EndPos, item.GetParent().StartPos); } else { item.GetParent().SetRight(item); item.StartPos = Math.Max(item.StartPos, item.GetParent().EndPos); } } next = next.GetLeft() ?? next.GetRight(); for (; next == null; item = item.GetParent()) { Print(item, rootTop + 2 * level); if (--level < 0) { break; } if (item == item.GetParent().GetLeft()) { item.GetParent().StartPos = item.EndPos; next = item.GetParent().GetRight(); } else { if (item.GetParent().GetLeft() == null) { item.GetParent().EndPos = item.StartPos; } else { item.GetParent().StartPos += (item.StartPos - item.GetParent().EndPos) / 2; } } } } Console.SetCursorPosition(0, rootTop + 2 * last.Count - 1); }
public bool Delete(dynamic _Data) { //Traverse to the node we are trying to delete Current = Root; //try statement will run unless the node does not exitst, in which case it will throw an exception and return false. try { while (true) { if (_Data != Current.Data) { Current = Traverse(_Data, Current); } else { break; } } } catch { //If it can't be found, return false return(false); } if (Current.GetLeft() != null && Current.GetRight() != null) { //If it has 2 children node temp = Current.GetLeft(); //Traverse to node that will replace Current while (true) { if (temp.GetRight() != null) { temp = temp.GetRight(); } else { break; } } Current.Data = temp.Data; //Find if the temp node is a left or a right node before deleting. if (temp.GetParent() == Current) { //If the current node is parent to our replacing node. (Only 1 level down) Current.SetLeft(temp.GetLeft()); if (temp.GetLeft() != null) { temp.GetLeft().SetParent(temp.GetParent()); } } else { //If we could traverse down the left hand side if (temp.GetLeft() != null) { temp.GetParent().SetRight(temp.GetLeft()); temp.GetLeft().SetParent(temp.GetParent()); } else { temp.GetParent().SetRight(null); } } return(true); } else if (Current.GetLeft() != null || Current.GetRight() != null) { bool LeftFlag = false; if (Current == Root) { if (Current.GetLeft() != null) { Root = Current.GetLeft(); } else { Root = Current.GetRight(); } return(true); } if (Current.Data < Current.GetParent().Data) { LeftFlag = true; } if (Current.GetLeft() != null) {//If it has a left child if (LeftFlag == true) { Current.GetParent().SetLeft(Current.GetLeft()); } else { Current.GetParent().SetRight(Current.GetLeft()); } Current.GetLeft().SetParent(Current.GetParent()); } else //If it has a right child { if (LeftFlag == true) { Current.GetParent().SetLeft(Current.GetRight()); } else { Current.GetParent().SetRight(Current.GetRight()); } Current.GetRight().SetParent(Current.GetParent()); } return(true); } else { //If it has no children if (Current == Root) { Root = null; return(true); } else { //Set the parent's relevent pointer to null if (Current.Data <= Current.GetParent().Data) { Current.GetParent().SetLeft(null); return(true); } else { Current.GetParent().SetRight(null); return(true); } } } }
public tree(dynamic _Data = null) { //New tree - Sets the Root of the tree to a new node Root = new node(_Data); }