Example #1
0
        private void OnTriggerEnter(Collider other)
        {
            if (other.tag.Equals("Player") && !hasMove)
            {
                hasMove = true;
                RigidPlayerController rigidPlayerController = other.GetComponent <RigidPlayerController>();

                if (rigidPlayerController != null)
                {
                    if (Mathf.Abs(other.transform.position.x - movingPlane.position.x) > Mathf.Abs((GameManager.Instance.lCenter.position.x - GameManager.Instance.rCenter.position.x) / 8))
                    {
                        playerHaveJumpOff = true;
                    }
                }
                StartCoroutine(MovePlane(other.gameObject));
            }
        }
Example #2
0
        private IEnumerator MovePlane(GameObject player)
        {
            yield return(null);

            float distance = (rPivot.position - lPivot.position).magnitude;
            int   dir      = 1;

            if (changePlayerLane)
            {
                if (startAtLeftPos)
                {
                    distance = rPivot.position.x - movingPlane.position.x;
                    dir      = 1;
                }
                else
                {
                    distance = lPivot.position.x - movingPlane.position.x;
                    dir      = -1;
                }
            }
            distance = Mathf.Abs(distance);
            float hasMovedDistance = 0;

            while (hasMovedDistance < distance)
            {
                if (player != null)
                {
                    if (relateToPlayerSpeed && !changePlayerLane)
                    {
                        RigidPlayerController rbController = player.GetComponent <RigidPlayerController>();
                        if (rbController)
                        {
                            movingSpeed = rbController.playerSpeed.z * 0.95f;
                        }
                    }
                    float d = dir * Time.deltaTime * movingSpeed;
                    if (changePlayerLane)
                    {
                        movingPlane.position += new Vector3(1, 0, 0) * d;
                    }
                    else
                    {
                        movingPlane.position += new Vector3(0, 0, 1) * d;
                    }
                    if ((!playerHaveJumpOff) && (changePlayerLane))
                    {
                        RigidPlayerController rigidPlayerController = player.GetComponent <RigidPlayerController>();
                        if (rigidPlayerController != null)
                        {
                            rigidPlayerController.overrideTransformX  = true;
                            rigidPlayerController.transform.position += new Vector3(1, 0, 0) * d;
                            rigidPlayerController.lastdir             = 0;
                        }
                    }
                    hasMovedDistance += Mathf.Abs(d);
                    yield return(new WaitForEndOfFrame());
                }
                else
                {
                    yield break;
                }
            }
        }