public void Init(BxCmUiParam param) { if (fGLControl != null) { fProgContainer = NewProgContainer(); fObjGlMain = new BxGlMain(fGLControl, fProgContainer); fObjGlMain.Draw(param); } }
public BxGlShadeVbo1_Wire(Func <GLControl> glControl, BxGlProgContainer progContainer, BxGlMain parent) : base(glControl, parent) { fProgramObj = ( BxGlProgramBase )progContainer.ViewProgVbo1_WireObj(); }
// ------------------------------------------------------- public BxGlShaderBase(Func <GLControl> glControl, BxGlMain parent) { Parent = parent; Buf = new BufInfo(); }
// ------------------------------------------------------- public BxGlShadeGL3(Func <GLControl> glControl, BxGlMain parent) : base(glControl, parent) { fTextureID = new int[1]; fTextureID[0] = int.MaxValue; }
// ------------------------------------------------------- public BxGlShadeVbo1(Func <GLControl> glControl, BxGlMain parent) : base(glControl, parent) { }