Example #1
0
 public void LoadComponent(SavedComponent sc)
 {
     template      = TemplateController.Instance.templates[sc.template];
     state         = sc.state;
     beyondGroup   = sc.group;
     side          = sc.side;
     groupPosition = sc.groupPosition;
     cells         = sc.cells;
 }
Example #2
0
        public static SavedGame CreateSavedGame()
        {
            SavedGame save = new SavedGame();

            save.place = PlaceController.Instance.place;
            FirstPersonController.Instance.Save(ref save);
            FirstPersonMouseLook.Instance.Save(ref save);
            // Place has a list of BeyondGroup, but they don't save their components (can't serialize monobehaviour)
            // Do it by hand
            save.components = new List <SavedComponent>();
            foreach (BeyondGroup bg in save.place.beyondGroups)
            {
                foreach (BeyondComponent bc in bg.componentList)
                {
                    //TODO : but wait, how can a group have a null BC ? there's something rotten
                    if (bc != null)
                    {
                        SavedComponent sc = new SavedComponent(bc);
                        save.components.Add(sc);
                    }
                }
            }
            return(save);
        }