Example #1
0
        public override void Tick()
        {
            if (Spawned)
            {
                sustainer.Maintain();
                Vector3 vector = Position.ToVector3Shifted();
                IntVec3 c;
                if (Rand.MTBEventOccurs(FilthSpawnMTB, 1f, 1.TicksToSeconds()) && CellFinder.TryFindRandomReachableCellNear(Position, Map, FilthSpawnRadius, TraverseParms.For(TraverseMode.NoPassClosedDoors, Danger.Deadly, false), null, null, out c, 999999))
                {
                    FilthMaker.MakeFilth(c, Map, filthTypes.RandomElement(), 1);
                }
                if (Rand.MTBEventOccurs(DustMoteSpawnMTB, 1f, 1.TicksToSeconds()))
                {
                    MoteMaker.ThrowDustPuffThick(new Vector3(vector.x, 0f, vector.z)
                    {
                        y = AltitudeLayer.MoteOverhead.AltitudeFor()
                    }, Map, Rand.Range(1.5f, 3f), new Color(1f, 1f, 1f, 2.5f));
                }
                if (secondarySpawnTick <= Find.TickManager.TicksGame)
                {
                    sustainer.End();
                    Map     map      = Map;
                    IntVec3 position = Position;
                    Destroy(DestroyMode.Vanish);

                    if (faction == null)
                    {
                        faction = HiveUtility.GetRandomInsectFaction();
                    }
                    PawnKindDef kindDef = HiveUtility.GetFactionKindDef(PawnKindDef.Named("BI_Megascarab_Brown"), faction);
                    Insect      insect  = PawnGenerator.GeneratePawn(kindDef, faction) as Insect;
                    insect.stealFood = true;
                    GenSpawn.Spawn(insect, CellFinder.RandomClosewalkCellNear(position, map, 4, null), map);
                    if (queen != null)
                    {
                        queen.spawnedInsects.Add(insect);
                        Lord lord = queen.Lord;
                        if (lord == null)
                        {
                            lord = queen.CreateNewLord();
                        }
                        lord.AddPawn(insect);
                    }
                }
            }
        }
Example #2
0
        public void SpawnBug(Faction faction)
        {
            Egg         egg     = parent as Egg;
            Queen       queen   = egg.eggLayer;
            PawnKindDef kindDef = null;
            int         random  = Rand.Range(1, 50);
            int         random2 = Rand.Range(1, 3);

            switch (random)
            {
            case int n when n <= 26:
                kindDef = HiveUtility.GetFactionKindDef(PawnKindDef.Named("BI_Megascarab_Brown"), faction);
                break;

            case int n when n >= 27 && n <= 40:
                kindDef = HiveUtility.GetFactionKindDef(PawnKindDef.Named("BI_Spelopede_Brown"), faction);
                break;

            case int n when n >= 41 && n <= 48:
                kindDef = HiveUtility.GetFactionKindDef(PawnKindDef.Named("BI_Megaspider_Brown"), faction);
                break;

            case int n when n >= 49 && n <= 50:
                kindDef = HiveUtility.GetFactionKindDef(PawnKindDef.Named("BI_Queen_Brown"), faction);
                break;
            }
            if (kindDef != null)
            {
                PawnGenerationRequest request = new PawnGenerationRequest(kindDef, faction, PawnGenerationContext.NonPlayer, -1, true, true, false, false, false, false, 1f, false, false, true, false, false, false, false, null, null, null, null, null, null, null, null);
                Pawn pawn = PawnGenerator.GeneratePawn(request);
                if (kindDef.defName.Contains("BI_Queen"))
                {
                    IntVec3 loc;
                    if (InfestationCellFinder.TryFindCell(out loc, egg.Map))
                    {
                        Queen queen2 = pawn as Queen;
                        if (queen2 != null)
                        {
                            queen2.hiveLocation = loc;
                        }
                    }
                }
                GenSpawn.Spawn(pawn, CellFinder.RandomClosewalkCellNear(egg.Position, egg.Map, 2, null), egg.Map);
                Lord lord = null;
                if (queen != null && !queen.Dead)
                {
                    lord = queen.Lord;
                    queen.spawnedEggs.Remove(egg);
                    if (!kindDef.defName.Contains("BI_Queen"))
                    {
                        queen.spawnedInsects.Add(pawn);
                    }
                }
                if (queen == null || queen.Dead || lord == null)
                {
                    lord = CreateNewLord(faction);
                }
                if (!kindDef.defName.Contains("BI_Queen"))
                {
                    lord.AddPawn(pawn);
                }
                FilthMaker.MakeFilth(egg.Position, egg.Map, ThingDefOf.Filth_Slime, 12);
                SoundDefOf.Hive_Spawn.PlayOneShot(egg);
                egg.Destroy(DestroyMode.Vanish);
            }
        }
Example #3
0
        public override void Tick()
        {
            if (Spawned)
            {
                sustainer.Maintain();
                Vector3 vector = Position.ToVector3Shifted();
                IntVec3 c;
                if (Rand.MTBEventOccurs(FilthSpawnMTB, 1f, 1.TicksToSeconds()) && CellFinder.TryFindRandomReachableCellNear(Position, Map, FilthSpawnRadius, TraverseParms.For(TraverseMode.NoPassClosedDoors, Danger.Deadly, false), null, null, out c, 999999))
                {
                    FilthMaker.MakeFilth(c, Map, filthTypes.RandomElement(), 1);
                }
                if (Rand.MTBEventOccurs(DustMoteSpawnMTB, 1f, 1.TicksToSeconds()))
                {
                    MoteMaker.ThrowDustPuffThick(new Vector3(vector.x, 0f, vector.z)
                    {
                        y = AltitudeLayer.MoteOverhead.AltitudeFor()
                    }, Map, Rand.Range(1.5f, 3f), new Color(1f, 1f, 1f, 2.5f));
                }
                if (secondarySpawnTick <= Find.TickManager.TicksGame)
                {
                    sustainer.End();
                    Map     map      = Map;
                    IntVec3 position = Position;
                    Destroy(DestroyMode.Vanish);

                    PawnKindDef kindDef = HiveUtility.GetFactionKindDef(PawnKindDef.Named("BI_Queen_Brown"), queenFaction);
                    Queen       queen   = PawnGenerator.GeneratePawn(kindDef, queenFaction) as Queen;
                    queen.hiveLocation = position;
                    if (hiveLocation != null)
                    {
                        queen.hiveLocation = hiveLocation;
                    }
                    GenSpawn.Spawn(queen, CellFinder.RandomClosewalkCellNear(position, map, 4, null), map);
                    if (insectsPoints > 0f)
                    {
                        List <PawnKindDef> spawnablePawnKinds = HiveUtility.GetFactionKindDefs(queenFaction);
                        insectsPoints = Mathf.Max(insectsPoints, spawnablePawnKinds.Min((PawnKindDef x) => x.combatPower));
                        float       pointsLeft = insectsPoints;
                        List <Pawn> list       = new List <Pawn>();
                        int         num        = 0;
                        while (pointsLeft > 0f)
                        {
                            num++;
                            if (num > 1000)
                            {
                                Log.Error("Too many iterations.", false);
                                break;
                            }
                            IEnumerable <PawnKindDef> source = from x in spawnablePawnKinds
                                                               where x.combatPower <= pointsLeft
                                                               select x;
                            PawnKindDef pawnKindDef;
                            if (!source.TryRandomElement(out pawnKindDef))
                            {
                                break;
                            }
                            PawnGenerationRequest request = new PawnGenerationRequest(pawnKindDef, queenFaction, PawnGenerationContext.NonPlayer, -1, true, true, false, false, false, false, 1f, false, false, true, false, false, false, false, null, null, null, null, null, null, null, null);
                            Pawn pawn = PawnGenerator.GeneratePawn(request);
                            GenSpawn.Spawn(pawn, CellFinder.RandomClosewalkCellNear(position, map, 2, null), map, WipeMode.Vanish);
                            queen.spawnedInsects.Add(pawn);
                            Lord lord = queen.Lord;
                            if (lord == null)
                            {
                                lord = queen.CreateNewLord();
                            }
                            lord.AddPawn(pawn);
                            list.Add(pawn);
                            pointsLeft -= pawnKindDef.combatPower;
                        }
                    }
                }
            }
        }
Example #4
0
        private void TrySpawnHive(Map map)
        {
            IntVec3 intVec;

            if (!TryFindQueenSpawnCell(map, out intVec))
            {
                return;
            }
            possibleSpawnCells.Remove(intVec);

            Faction     faction = HiveUtility.GetRandomInsectFaction();
            PawnKindDef kindDef = HiveUtility.GetFactionKindDef(PawnKindDef.Named("BI_Queen_Brown"), faction);
            Queen       queen   = PawnGenerator.GeneratePawn(kindDef, faction) as Queen;

            queen.hiveLocation = intVec;
            GenSpawn.Spawn(queen, CellFinder.RandomClosewalkCellNear(intVec, map, 4, null), map);
            spawnedQueens.Add(queen);
            Lord lord = queen.Lord;

            if (lord == null)
            {
                lord = queen.CreateNewLord();
            }
            int count = Rand.Range(4, 5);

            for (int i = 0; i < count; i++)
            {
                kindDef = HiveUtility.GetFactionKindDef(PawnKindDef.Named("BI_Megascarab_Brown"), faction);
                Pawn pawn = PawnGenerator.GeneratePawn(kindDef, faction);
                GenSpawn.Spawn(pawn, CellFinder.RandomClosewalkCellNear(intVec, map, 4, null), map);
                queen.spawnedInsects.Add(pawn);
                lord.AddPawn(pawn);
            }
            IntVec3 c;
            int     foodAmt = 0;

            for (int i = 0; i < Rand.Range(4, 7); i++)
            {
                if (CellFinder.TryFindRandomReachableCellNear(intVec, map, 8, TraverseParms.For(TraverseMode.NoPassClosedDoors, Danger.Deadly, false), (IntVec3 x) => x.Walkable(map), (Region x) => true, out c, 999999))
                {
                    Egg egg = ThingMaker.MakeThing(HiveUtility.ThingDefOfEgg, null) as Egg;
                    egg.SetFaction(queen.Faction, null);
                    egg.eggLayer = queen;
                    GenPlace.TryPlaceThing(egg, c, map, ThingPlaceMode.Direct, out Thing t, null, null);
                    queen.spawnedEggs.Add(egg);
                    CompInsectSpawner comp = egg.TryGetComp <CompInsectSpawner>();
                    if (comp != null)
                    {
                        comp.jellyStores = Rand.Range(50, comp.jellyMax);
                    }
                    if (Rand.Range(1, 4) < 4)
                    {
                        CompSpawner comp2 = egg.TryGetComp <CompSpawner>();
                        if (comp2 != null)
                        {
                            comp2.TryDoSpawn();
                        }
                    }
                    if (foodAmt < (BetterInfestationsMod.settings.foodStorage + 100))
                    {
                        IntVec3 c2;
                        if (CellFinder.TryFindRandomReachableCellNear(intVec, map, 2, TraverseParms.For(TraverseMode.NoPassClosedDoors, Danger.Deadly, false), (IntVec3 x) => x.Walkable(map), (Region x) => true, out c2, 999999))
                        {
                            Thing thing2 = ThingMaker.MakeThing(ThingDefOf.InsectJelly, null);
                            thing2.stackCount = Rand.Range(15, 75);
                            GenPlace.TryPlaceThing(thing2, c2, map, ThingPlaceMode.Direct, out Thing food, null);
                            if (food != null)
                            {
                                food.SetForbidden(true);
                            }
                        }
                    }
                }
            }
        }