Example #1
0
        /// <summary>Gets all doors near the given position.</summary>
        /// <param name="location">The location to look in.</param>
        /// <param name="position">The position to search at.</param>
        /// <returns>The doors that were found.</returns>
        private IEnumerable <Door> GetAutomaticDoorsNearPosition(GameLocation location, Point position)
        {
            if (!this.doors.TryGetValue(Utils.GetLocationName(location), out IDictionary <Point, Door> doorsInLocation))
            {
                yield break;
            }

            for (int i = -1 * this.config.DoorToggleRadius; i <= this.config.DoorToggleRadius; i++)
            {
                // Search along the x axis for horizontal doors and along the y axis for vertical doors (parallel to the hallway direction).

                if (doorsInLocation.TryGetValue(new Point(position.X + i, position.Y), out Door door) && (door.Extras.IsAutomaticDoor || this.config.MakeAllDoorsAutomatic) && door.Orientation == Orientation.Horizontal)
                {
                    yield return(door);

                    if (DoorManager.TryGetDoubleDoor(door, doorsInLocation, out Door doubleDoor))
                    {
                        yield return(doubleDoor);
                    }
                }

                if (doorsInLocation.TryGetValue(new Point(position.X, position.Y + i), out door) && (door.Extras.IsAutomaticDoor || this.config.MakeAllDoorsAutomatic) && door.Orientation == Orientation.Vertical)
                {
                    yield return(door);

                    if (DoorManager.TryGetDoubleDoor(door, doorsInLocation, out Door doubleDoor))
                    {
                        yield return(doubleDoor);
                    }
                }
            }
        }
Example #2
0
        /*********
        ** Private methods
        *********/

        /// <summary>Tries to toggle a door, also toggling the accompanying double door if successful.</summary>
        /// <param name="door">The door to toggle.</param>
        /// <param name="doorsInLocation">The other doors in the location</param>
        /// <param name="force">Whether to toggle forcefully or not.</param>
        /// <returns>All doors that were toggled.</returns>
        private IEnumerable <Door> TryToggleDoor(Door door, IDictionary <Point, Door> doorsInLocation, bool force)
        {
            if (door.Toggle(force, true))
            {
                yield return(door);

                if (DoorManager.TryGetDoubleDoor(door, doorsInLocation, out Door doubleDoor) && doubleDoor.Toggle(force, true))
                {
                    yield return(doubleDoor);
                }
            }
        }