Example #1
0
        // Constructor takes reference to deck, master, difficulty, which position to be in, and the name
        public AIPlayer(ref Deck d, frmBetter21 m, int dif, int num, string inputName) : base(ref d, ref m)
        {
            // Setting the UI variables based on the position
            if (num == 2)
            {
                UIx          = 1100;
                UIy          = 300;
                handPosition = 1350;
            }
            if (num == 1)
            {
                UIx          = 200;
                UIy          = 300;
                handPosition = 50;
            }

            // Set the difficulty
            difficulty = difficultyLevels[dif];

            // Setting the name
            name = inputName;

            // Create a new random generator
            rndGen = new Random();

            // Create the UI
            CreateUI();
        }
        /* CONSTRUCTOR */
        // Takes reference to deck and form.
        public Player(ref Deck d, ref frmBetter21 m)
        {
            // Sets the deck and master to the supplied values
            deck   = d;
            master = m;

            // Sets the initial money
            money = 500;
        }
Example #3
0
        /* CONSTRUCTOR */
        public Dealer(ref Deck d, frmBetter21 m) : base(ref d, ref m)
        {
            name = "Dealer";

            handPosition = 50;

            UIx = 700;
            UIy = 186;

            CreateUI();
        }
        // Constructor takes a reference to the deck, the master form, and it's name
        // Calls the Player constructor
        public User(ref Deck d, frmBetter21 m, string inputName) : base(ref d, ref m)
        {
            // Sets the name
            name = inputName;

            // Set the UI positions
            UIx          = 700;
            UIy          = 400;
            handPosition = 550;

            // Create the UI elements
            CreateUI();
        }