Example #1
0
        private void ApplyMove(ChessMove move)
        {
            bool isBlack = PieceColorAt(move.Source) == PieceColor.Black;
             if (IsBlacksTurn)
             {
            if (!isBlack)
               throw new InvalidOperationException("Attempted to move a white piece on black's turn");
             }
             else
             {
            if (isBlack)
               throw new InvalidOperationException("Attempted to move a black piece on white's turn");
             }

             switch (this[move.Source] & ChessPiece.PieceMask)
             {
            case ChessPiece.Pawn:
               if ((move.Source.col != move.Target.col) && ((this[move.Target] & ChessPiece.PieceMask) == ChessPiece.Empty))
               {
                  // En Passant
                  if (isBlack)
                     board[move.Target.row - 1, move.Target.col] = ChessPiece.Empty;
                  else
                     board[move.Target.row + 1, move.Target.col] = ChessPiece.Empty;
               }
               if ((move.Target.row - move.Source.row > 1) || (move.Source.row - move.Target.row > 1))
                  pawnJumpCol = move.Source.col;
               else
                  pawnJumpCol = 99;
               break;
            case ChessPiece.Rook:
               if (move.Source.col == 0)
                  flags |= BoardFlags.WhiteQueenSideCastlingEnded;
               else flags |= BoardFlags.WhiteKingSideCastlingEnded;
               pawnJumpCol = 99;
               break;
            case ChessPiece.BlackRook:
               if (move.Source.col == 0)
                  flags |= BoardFlags.BlackQueenSideCastlingEnded;
               else flags |= BoardFlags.BlackKingSideCastlingEnded;
               pawnJumpCol = 99;
               break;
            case ChessPiece.King:
               if (isBlack)
                  flags |= BoardFlags.BlackKingSideCastlingEnded | BoardFlags.BlackQueenSideCastlingEnded;
               else
                  flags |= BoardFlags.WhiteKingSideCastlingEnded | BoardFlags.WhiteQueenSideCastlingEnded;
               if (move.Target.col - move.Source.col > 1)
               {
                  // Castling to king's rook
                  board[move.Source.row, 5] = board[move.Source.row, 7];
                  board[move.Source.row, 7] = ChessPiece.Empty;
               }
               else if (move.Source.col - move.Target.col > 1)
               {
                  // Castling to queen's rook
                  board[move.Source.row, 3] = board[move.Source.row, 0];
                  board[move.Source.row, 0] = ChessPiece.Empty;
               }
               pawnJumpCol = 99;
               break;
            case ChessPiece.Empty:
               throw new InvalidOperationException("Attempted to move from a square without a piece.");
            default:
               pawnJumpCol = 99;
               break;
             }
             if ((isBlack && (move.Target.row == 7) && (board[move.Source.row, move.Source.col] == ChessPiece.BlackPawn))
            || (!isBlack && (move.Target.row == 0) && (board[move.Source.row, move.Source.col] == ChessPiece.Pawn)))
            board[move.Target.row, move.Target.col] = move.Promotion | (isBlack ? ChessPiece.Black : 0);
             else
            board[move.Target.row, move.Target.col] = board[move.Source.row, move.Source.col];
             board[move.Source.row, move.Source.col] = ChessPiece.Empty;
             flags ^= BoardFlags.BlacksTurn;
             CheckForCheck();
        }
Example #2
0
 public ChessBoard Move(ChessMove move)
 {
     ChessBoard result;
      if (moveResults == null)
     GetValidMoves();
      if (moveResults.TryGetValue(move, out result))
      {
     if (result == null)
     {
        result = Clone();
        result.ApplyMove(move);
     }
     moveResults[move] = result;
     return result;
      }
      throw new ArgumentException(string.Format("{0} is not a valid move.", move));
 }
Example #3
0
 public EvaluatedMove(ChessMove move, ChessBoard resultingState, EvaluatedMove predecessor = null)
 {
     this.move = move;
      this.resultingState = resultingState;
      this.Previous = predecessor;
 }
Example #4
0
 public IEnumerable<ChessMove> GetValidMoves()
 {
     if (moveResults == null)
      {
     moveResults = new Dictionary<ChessMove, ChessBoard>();
     for (int row = 0; row < 8; row++)
        for (int col = 0; col < 8; col++)
        {
           Coordinate source = new Coordinate(row, col);
           if ((IsBlacksTurn && (PieceColorAt(source) == PieceColor.Black))
              || (!IsBlacksTurn && (PieceColorAt(source) == PieceColor.White)))
           {
              foreach (Coordinate target in GetMovesForPiece(source))
              {
                 if (((this[source] == ChessPiece.Pawn) && (target.row == 0))
                    || ((this[source] == ChessPiece.BlackPawn) && (target.row == 7)))
                 {
                    bool bFirstPromotion = true;
                    foreach (ChessPiece promotion in new ChessPiece[] { ChessPiece.Rook, ChessPiece.Knight, ChessPiece.Bishop, ChessPiece.Queen })
                    {
                       ChessBoard clone = Clone();
                       ChessMove move = new ChessMove(source, target, promotion);
                       clone.ApplyMove(move);
                       if (bFirstPromotion && ((IsBlacksTurn && clone.IsBlackInCheck) || (!IsBlacksTurn && clone.IsWhiteInCheck)))
                          break;
                       bFirstPromotion = false;
                       moveResults[move] = clone;
                    }
                 }
                 else
                 {
                    ChessBoard clone = Clone();
                    ChessMove move = new ChessMove(source, target);
                    clone.ApplyMove(move);
                    if (((IsBlacksTurn && !clone.IsBlackInCheck) || (!IsBlacksTurn && !clone.IsWhiteInCheck)))
                       moveResults[move] = clone;
                 }
              }
           }
        }
      }
      return moveResults.Keys;
 }
Example #5
0
 public EvaluatedMove(ChessMove move, ChessBoard resultingState, EvaluatedMove predecessor = null)
 {
     this.move           = move;
     this.resultingState = resultingState;
     this.Previous       = predecessor;
 }