//JewelHandler handles the game. All inputed values from the beginning is added. public JewelHandler(Vector2 _WorldSize, int _jewelSize, byte _numberOfJewels, int _desiredNumber, Vector2 _position) : base(_position) { WorldSize = _WorldSize; jewelSize = _jewelSize; numberOfJewels = _numberOfJewels; desiredNumber = _desiredNumber; directions.Add(new Point(1, 0)); directions.Add(new Point(-1, 0)); directions.Add(new Point(0, 1)); directions.Add(new Point(0, -1)); SelectMarker = new GraphicalObject("Selected", new Vector2(0, 0)); NewWorld(); }