/// <summary> /// Adds a new GameObject var to the supplied blackboard. /// Automatically handles undo. /// <param name="blackboard">The blackboard to add a new GameObjectVar.</param> /// <returns>The new variable.</returns> /// </summary> public static GameObjectVar AddGameObjectVar (InternalBlackboard blackboard) { BlackboardUtility.RegisterVariableUndo(blackboard, "Add GameObject Variable"); var newVariable = blackboard.AddGameObjectVar(); EditorUtility.SetDirty(blackboard); return newVariable; }