SetActiveNode() public method

public SetActiveNode ( BehaviorTreeNode rNode ) : void
rNode BehaviorTreeNode
return void
 public void SetActiveNode(BehaviorTreeNode rNode)
 {
     mActiveNodeLast = mActiveNodeCur;
     mActiveNodeCur  = rNode;
     if (mParentNode != null)
     {
         mParentNode.SetActiveNode(rNode);
     }
 }