protected override int GetRandom()
        {
            BehaviorRandom.Check();

            _totalPriotity = 0;
            IEnumerable <int> ie = BehaviorRandom.GetRemainder();

            foreach (var index in ie)
            {
                _totalPriotity += nodeChildList[index].Priority;
            }

            int randomValue = _random.Next(0, _totalPriotity + 1);
            int priority    = 0;

            int result = 0;

            ie = BehaviorRandom.GetRemainder();
            foreach (var index in ie)
            {
                priority += nodeChildList[index].Priority;
                if (priority >= randomValue)
                {
                    result = index;
                    BehaviorRandom.Remove(index);
                    break;
                }
            }

            return(result);
        }
 public override void OnEnter()
 {
     base.OnEnter();
     BehaviorRandom.Init();
 }