Example #1
0
        private static void CreateScript(string name, AssetCreator.AssetClassType classType, bool cSharp)
        {
            string text = AssetDatabase.GetAssetPath(Selection.activeObject);

            if (text == string.Empty)
            {
                text = "Assets";
            }
            else if (Path.GetExtension(text) != string.Empty)
            {
                text = text.Replace(Path.GetFileName(AssetDatabase.GetAssetPath(Selection.activeObject)), string.Empty);
            }
            string       path                     = AssetDatabase.GenerateUniqueAssetPath(text + "/" + name + ((!cSharp) ? ".js" : ".cs"));
            StreamWriter streamWriter             = new StreamWriter(path, false);
            string       fileNameWithoutExtension = Path.GetFileNameWithoutExtension(path);
            string       value                    = string.Empty;

            switch (classType)
            {
            case AssetCreator.AssetClassType.Action:
                value = AssetCreator.ActionTaskContents(fileNameWithoutExtension, cSharp);
                break;

            case AssetCreator.AssetClassType.Conditional:
                value = AssetCreator.ConditionalTaskContents(fileNameWithoutExtension, cSharp);
                break;

            case AssetCreator.AssetClassType.SharedVariable:
                value = AssetCreator.SharedVariableContents(fileNameWithoutExtension);
                break;
            }
            streamWriter.Write(value);
            streamWriter.Close();
            AssetDatabase.Refresh();
        }
Example #2
0
        public static void CreateExternalBehaviorTree()
        {
            Type type = Type.GetType("BehaviorDesigner.Runtime.ExternalBehaviorTree, Assembly-CSharp");

            if (type == null)
            {
                type = Type.GetType("BehaviorDesigner.Runtime.ExternalBehaviorTree, Assembly-CSharp-firstpass");
            }
            AssetCreator.CreateAsset(type, "NewExternalBehavior");
        }
Example #3
0
        public static void ShowWindow(AssetCreator.AssetClassType classType, bool cSharp)
        {
            AssetCreator window   = EditorWindow.GetWindow <AssetCreator>(true, "Asset Name");
            EditorWindow arg_25_0 = window;
            Vector2      vector   = new Vector2(300f, 55f);

            window.maxSize   = vector;
            arg_25_0.minSize = vector;
            window.ClassType = classType;
            window.CSharp    = cSharp;
        }
Example #4
0
 private void OnGUI()
 {
     this.m_AssetName = EditorGUILayout.TextField("Name", this.m_AssetName, new GUILayoutOption[0]);
     EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]);
     if (GUILayout.Button("OK", new GUILayoutOption[0]))
     {
         AssetCreator.CreateScript(this.m_AssetName, this.m_classType, this.m_CSharp);
         base.Close();
     }
     if (GUILayout.Button("Cancel", new GUILayoutOption[0]))
     {
         base.Close();
     }
     EditorGUILayout.EndHorizontal();
 }
Example #5
0
 public static void CreateCSharpActionTask()
 {
     AssetCreator.ShowWindow(AssetCreator.AssetClassType.Action, true);
 }
Example #6
0
 public static void CreateSharedVariable()
 {
     AssetCreator.ShowWindow(AssetCreator.AssetClassType.SharedVariable, true);
 }
Example #7
0
 public static void CreateUnityscriptConditionalTask()
 {
     AssetCreator.ShowWindow(AssetCreator.AssetClassType.Conditional, false);
 }
Example #8
0
 public static void CreateUnityscriptActionTask()
 {
     AssetCreator.ShowWindow(AssetCreator.AssetClassType.Action, false);
 }
Example #9
0
 public static void CreateCSharpConditionalTask()
 {
     AssetCreator.ShowWindow(AssetCreator.AssetClassType.Conditional, true);
 }