Example #1
0
        private void AddBee(Random random)
        {
            _beeCount++;
            int r1         = random.Next(100) - 50;
            int r2         = random.Next(100) - 50;
            var startPoint = new Point(_locations["Nursery"].X + r1,
                                       _locations["Nursery"].Y + r2);
            var newBee = new Bee(_beeCount, startPoint, this, _world);

            newBee.MessageSender += MessageSender;
            _world.Bees.Add(newBee);
        }
Example #2
0
        public void AddBee(Random random)
        {
            beeCount++;
            int   r1         = random.Next(100) - 50;
            int   r2         = random.Next(100) - 50;
            Point startPoint = new Point(locations["Nursery"].X + r1,
                                         locations["Nursery"].Y + r2);
            Bee newBee = new Bee(beeCount, startPoint, world, this);

            newBee.MessageSender = this.MessageSender;
            world.Bees.Add(newBee);
        }
Example #3
0
 private void AddBee(Random random)
 {
     beeCount++;
     int r1 = random.Next(100) - 50;
     int r2 = random.Next(100) - 50;
     Point startPoint = new Point(locations["Nursery"].X + r1,
                                  locations["Nursery"].Y + r2);
     Bee newBee = new Bee(beeCount, startPoint, world, this);
     newBee.MessageSender += this.MessageSender;
     world.Bees.Add(newBee);
     // Once we have a system, we need to add this bee to the system
 }
Example #4
0
        private void AddBee(Random random)
        {
            beeCount++;
            int   r1         = random.Next(100) - 50;
            int   r2         = random.Next(100) - 50;
            Point startPoint = new Point(locations["Nursery"].X + r1,
                                         locations["Nursery"].Y + r2);
            Bee newBee = new Bee(beeCount, startPoint, world, this);

            newBee.MessageSender += this.MessageSender;
            world.Bees.Add(newBee);
            // Once we have a system, we need to add this bee to the system
        }
Example #5
0
        private BeeControl GetBeeControl(Bee bee)
        {
            BeeControl beeControl;

            if (!beeLookup.ContainsKey(bee))
            {
                beeControl = new BeeControl()
                {
                    Width = 40, Height = 40
                };
                beeLookup.Add(bee, beeControl);
                hiveForm.Controls.Add(beeControl);
                beeControl.BringToFront();
            }
            else
            {
                beeControl = beeLookup[bee];
            }
            return(beeControl);
        }
Example #6
0
        public void Go(Random random)
        {
            Hive.Go(random);

            for (int i = Bees.Count - 1; i >= 0; i--)
            {
                Bee bee = Bees[i];
                bee.Go(random);
                if (bee.CurrentState == BeeState.Retired)
                {
                    Bees.Remove(bee);
                }
            }

            double totalNectarHarvested = 0;

            for (int i = Flowers.Count - 1; i >= 0; i--)
            {
                Flower flower = Flowers[i];
                flower.Go();
                totalNectarHarvested += flower.NectarHarvested;
                if (!flower.Alive)
                {
                    Flowers.Remove(flower);
                }
            }

            if (totalNectarHarvested > NectarHarvestedPerNewFlower)
            {
                foreach (Flower flower in Flowers)
                {
                    flower.NectarHarvested = 0;
                }
                AddFlower(random);
            }
        }
Example #7
0
 private BeeControl GetBeeControl(Bee bee)
 {
     BeeControl beeControl;
     if (!beeLookup.ContainsKey(bee))
     {
         beeControl = new BeeControl() { Width = 40, Height = 40 };
         beeLookup.Add(bee, beeControl);
         hiveForm.Controls.Add(beeControl);
         beeControl.BringToFront();
     }
     else
         beeControl = beeLookup[bee];
     return beeControl;
 }