Example #1
0
        public MainMap(int xIn, int yIn)
        {
            xLen = xIn;
            yLen = yIn;

            tiles = new MapTile[xLen, yLen];

            for (int x = 0; x < xLen; x++)
            {
                for (int y = 0; y < yLen; y++)
                {
                    tiles[x, y] = new MapTile(new Loc(x, y), this);
                }
            }

            // holding pens
            pents = new List <Loc>();

            FlowMap.Init(ref flows, xLen, yLen);
        }
Example #2
0
        public static void FlowOutAndBack(int distance, FlowMap ourFlow)
        {
            // ref http://www.roguebasin.com/index.php?title=Dijkstra_Maps_Visualized
            ourFlow.SetToNines();
            ourFlow.TileByLoc(Refs.p.loc).flow = 0;

            ourFlow.RunFlow(maskWalls: true);
            ReportHighAndLow(ourFlow, "after first flow");

            ourFlow.Reverse();
            ReportHighAndLow(ourFlow, "after reverse   ");

            ourFlow.MultFactor(1.5);
            ReportHighAndLow(ourFlow, "after mult      ");

            ourFlow.RunFlow(maskWalls: true);
            ReportHighAndLow(ourFlow, "after 2nd flow  ");

            ourFlow.AdjustFactor(-25);
        }
Example #3
0
        public void PreviewKeyDownHandler(object sender, PreviewKeyDownEventArgs e)
        {
            this.ActiveControl = defaultFocus;

            var sw = new Stopwatch(); sw.Start();

            Console.WriteLine("Key " + e.KeyCode + " Pressed");
            Console.WriteLine("Starting new frame.");
            try
            {
                if (turnTimer.ElapsedMilliseconds < 300)
                {
                    return;
                }
                turnTimer.Start();

                int timePass = Refs.p.HandlePlayerInput(e);

                Refs.m.HealWalls();
                Console.WriteLine("Finished HealWalls at " + sw.ElapsedMilliseconds + "ms in.");

                Console.WriteLine("Finished RunLos at " + sw.ElapsedMilliseconds + "ms in.");

                FlowMap.RemakeAllFlows();
                Console.WriteLine("Finished RemakeAllFlows at " + sw.ElapsedMilliseconds + "ms in.");

                if (timePass == 0)
                {
                    UpdateMap();
                    Console.WriteLine("Finished UpdateMap at " + sw.ElapsedMilliseconds + "ms in.");
                }
                else
                {
                    while (timePass > 0)
                    {
                        // run ai for multiple turns if needed
                        foreach (Cubi c in Refs.h.roster)
                        {
                            c.AiMove();
                        }
                        Console.WriteLine("Finished AiMove at " + sw.ElapsedMilliseconds + "ms in.");

                        Refs.m.SpreadNectar();
                        UpdateMap();
                        Thread.Sleep(75);

                        Console.WriteLine("Finished UpdateMap at " + sw.ElapsedMilliseconds + "ms in.");
                        timePass--;
                        Refs.p.turnCounter++;
                    }
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show("Last chance catch of exception " + ex.GetType() +
                                " with message " + ex.Message + " at " + ex.Source +
                                " with trace " + ex.StackTrace);
            }

            Console.WriteLine("Total time this update = " + sw.ElapsedMilliseconds + "ms. or " +
                              1000 / sw.ElapsedMilliseconds + " fps if it mattered.");

            this.ActiveControl = defaultFocus;
        }