void Awake() { _instance = this; secondsPerBeat = track.bpm / 60f; beatsPerSecond = 60f / track.bpm; waitAndStop = new WaitForSeconds(beatsPerSecond * 2); _trackView = FindObjectOfType <TrackView>(); if (!_trackView) { Debug.LogWarning("No TrackView found in current scene"); } }
private void Awake() { _instance = this; beatsPerSecond = track.bpm / 60f; secondsPerBeat = 60f / track.bpm; waitAndStop = new WaitForSeconds(secondsPerBeat * 2); trackView = FindObjectOfType <TrackView>(); if (!trackView) { Debug.LogError("No TrackView found in scene."); } }