Example #1
0
        /// <summary>
        /// Constructs a new main menu scene for the given window.
        /// </summary>
        /// <param name="window">The window to construct the main menu scene for.</param>
        public MainMenuScene(Window window)
            : base(window)
        {
            Button songSelectButton = new Button("Song Select");
            songSelectButton.OriginX = songSelectButton.Width / -2f;
            songSelectButton.Align(
                new RelativeAlignment(songSelectButton, window, true)
                {
                    OffsetY = 10,
                    PercentX = 0.5f
                }
            );
            songSelectButton.Clicked += SongSelectButton_Clicked;
            addChild(songSelectButton);

            Button exitButton = new Button("Exit");
            exitButton.OriginX = exitButton.Width / -2f;
            exitButton.Align(
                new RelativeAlignment(exitButton, songSelectButton, false)
                {
                    OffsetY = songSelectButton.Height + 10
                }
            );
            exitButton.Clicked += ExitButton_Clicked;
            addChild(exitButton);
        }
Example #2
0
 /// <summary>
 /// Constructs a new song select scene for the given window.
 /// </summary>
 /// <param name="window">The window for the song select scene.</param>
 public SongSelectScene(Window window)
     : base(window)
 {
     foreach(MapSetMetadata mapSet in MapManager.GetMapSets())
     {
         foreach(Map map in mapSet.GetMaps())
         {
             Button mapBtn = new Button(map.Name);
             mapBtn.Align(
                 new RelativeAlignment(mapBtn, window, true)
                 {
                     OffsetX = 20,
                     OffsetY = 20
                 }
             );
             Map targetMap = map; // for lambda capture
             mapBtn.Clicked += delegate
             {
                 window.Transition(this, new PlayScene(window, targetMap));
             };
             addChild(mapBtn);
         }
     }
 }