Example #1
0
        public void OnApplicationStart()
        {
            if (_init)
            {
                return;
            }
            _init = true;

            Settings.Load();
            TweakManager.OnLoad();
        }
Example #2
0
        public void OnApplicationStart()
        {
            if (_init)
            {
                return;
            }
            _init = true;

            Settings.Load();
            TweakManager.OnLoad();
            UnityEngine.SceneManagement.SceneManager.activeSceneChanged += SceneManager_activeSceneChanged;
        }