Example #1
0
 static void FireOnGameResumedEvent(PauseState __state, bool ____pause)
 {
     if (__state.wasPaused && !____pause)
     {
         EventsHelper.FireOnGameResumeEvent();
     }
 }
Example #2
0
 static void CheckIfAlreadyPaused(out PauseState __state, bool ____pause)
 {
     __state = new PauseState {
         wasPaused = ____pause
     };
 }