Example #1
0
 public WorldNode(World w, int x, int y, int z)
 {
     X =x;
     Y=y;
     Z=z;
     owner =w;
 }
Example #2
0
        public Manager()
        {
            this.world = new World ();

            this.AddUnit(new Unit ("Paul", world.GetCoords (1, 1), 1));
            this.AddUnit (new Unit ("Lee", world.GetCoords (5, 5), 2));

            //check to ensure teh directories we need exist
             			if (!Directory.Exists (Game.Instance.Settings.DataDirectory)) {
                Directory.CreateDirectory (Game.Instance.Settings.DataDirectory);
                if (!Directory.Exists (Game.Instance.Settings.SaveDirectory)) {
                    Directory.CreateDirectory (Game.Instance.Settings.SaveDirectory);
                }
            }
        }