public Particles(string givenTexture, string givenEffect, ContentManager Content, GraphicsDevice givenDevice) { rand = new Random(); device = givenDevice; myTexture = Content.Load<Texture2D>(givenTexture); expEffect = Content.Load<Effect>(givenEffect); myVertexDeclaration = new VertexDeclaration(device, VertexExplosion.VertexElements); quatCam = new QuaternionCam(givenDevice.Viewport); }
public Particles(string givenTexture, string givenEffect, ContentManager Content, GraphicsDevice givenDevice) { rand = new Random(); device = givenDevice; myTexture = Content.Load <Texture2D>(givenTexture); expEffect = Content.Load <Effect>(givenEffect); myVertexDeclaration = new VertexDeclaration(device, VertexExplosion.VertexElements); quatCam = new QuaternionCam(givenDevice.Viewport); }