public override void NetworkCreateObject(NetWorker networker, int identity, uint id, FrameStream frame, Action <NetworkObject> callback)
        {
            if (networker.IsServer)
            {
                if (frame.Sender != null && frame.Sender != networker.Me)
                {
                    if (!ValidateCreateRequest(networker, identity, id, frame))
                    {
                        return;
                    }
                }
            }

            bool          availableCallback = false;
            NetworkObject obj = null;

            MainThreadManager.Run(() =>
            {
                switch (identity)
                {
                case ChatManagerNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new ChatManagerNetworkObject(networker, id, frame);
                    break;

                case CubeForgeGameNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new CubeForgeGameNetworkObject(networker, id, frame);
                    break;

                case DatabaseNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new DatabaseNetworkObject(networker, id, frame);
                    break;

                case EntitasNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new EntitasNetworkObject(networker, id, frame);
                    break;

                case ExampleProximityPlayerNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new ExampleProximityPlayerNetworkObject(networker, id, frame);
                    break;

                case MasterNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new MasterNetworkObject(networker, id, frame);
                    break;

                case NetworkCameraNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new NetworkCameraNetworkObject(networker, id, frame);
                    break;

                case TestNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new TestNetworkObject(networker, id, frame);
                    break;
                }

                if (!availableCallback)
                {
                    base.NetworkCreateObject(networker, identity, id, frame, callback);
                }
                else if (callback != null)
                {
                    callback(obj);
                }
            });
        }
Example #2
0
        public override void Initialize(NetworkObject obj)
        {
            // We have already initialized this object
            if (networkObject != null && networkObject.AttachedBehavior != null)
            {
                return;
            }

            networkObject = (MasterNetworkObject)obj;
            networkObject.AttachedBehavior = this;

            base.SetupHelperRpcs(networkObject);
            networkObject.RegisterRpc("SendMessage", SendMessage, typeof(string));
            networkObject.RegisterRpc("AddActivePlayer", AddActivePlayer, typeof(string), typeof(bool));
            networkObject.RegisterRpc("RemoveActivePlayer", RemoveActivePlayer, typeof(string));
            networkObject.RegisterRpc("ClientLoadMothership", ClientLoadMothership, typeof(string));
            networkObject.RegisterRpc("StartTravel", StartTravel, typeof(string));
            networkObject.RegisterRpc("CheckTravel", CheckTravel);
            networkObject.RegisterRpc("EnterOrbit", EnterOrbit, typeof(int));
            networkObject.RegisterRpc("LeaveOrbit", LeaveOrbit);
            networkObject.RegisterRpc("ColonizePlanet", ColonizePlanet);
            networkObject.RegisterRpc("CanColonize", CanColonize);
            networkObject.RegisterRpc("LandOnPlanet", LandOnPlanet);
            networkObject.RegisterRpc("CanLandOnPlanet", CanLandOnPlanet);
            networkObject.RegisterRpc("ClientEnterOrbit", ClientEnterOrbit);
            networkObject.RegisterRpc("SendCallbackToClient", SendCallbackToClient, typeof(string), typeof(bool), typeof(string));
            networkObject.RegisterRpc("SendEventTrigger", SendEventTrigger, typeof(string), typeof(bool));
            networkObject.RegisterRpc("CalculateTravelTime", CalculateTravelTime, typeof(int), typeof(bool));
            networkObject.RegisterRpc("SendBmcRequest", SendBmcRequest, typeof(string), typeof(string));
            networkObject.RegisterRpc("SendBmcCallbackToClient", SendBmcCallbackToClient, typeof(string), typeof(string));
            networkObject.RegisterRpc("StartMiningMission", StartMiningMission, typeof(byte), typeof(byte), typeof(byte), typeof(bool));
            networkObject.RegisterRpc("LogBook", LogBook, typeof(int), typeof(string));

            networkObject.onDestroy += DestroyGameObject;

            if (!obj.IsOwner)
            {
                if (!skipAttachIds.ContainsKey(obj.NetworkId))
                {
                    ProcessOthers(gameObject.transform, obj.NetworkId + 1);
                }
                else
                {
                    skipAttachIds.Remove(obj.NetworkId);
                }
            }

            if (obj.Metadata != null)
            {
                byte transformFlags = obj.Metadata[0];

                if (transformFlags != 0)
                {
                    BMSByte metadataTransform = new BMSByte();
                    metadataTransform.Clone(obj.Metadata);
                    metadataTransform.MoveStartIndex(1);

                    if ((transformFlags & 0x01) != 0 && (transformFlags & 0x02) != 0)
                    {
                        MainThreadManager.Run(() =>
                        {
                            transform.position = ObjectMapper.Instance.Map <Vector3>(metadataTransform);
                            transform.rotation = ObjectMapper.Instance.Map <Quaternion>(metadataTransform);
                        });
                    }
                    else if ((transformFlags & 0x01) != 0)
                    {
                        MainThreadManager.Run(() => { transform.position = ObjectMapper.Instance.Map <Vector3>(metadataTransform); });
                    }
                    else if ((transformFlags & 0x02) != 0)
                    {
                        MainThreadManager.Run(() => { transform.rotation = ObjectMapper.Instance.Map <Quaternion>(metadataTransform); });
                    }
                }
            }

            MainThreadManager.Run(() =>
            {
                NetworkStart();
                networkObject.Networker.FlushCreateActions(networkObject);
            });
        }