private AABBTree getInitData1() { var tree = new AABBTree(true); tree.add(new AABBExternalNode() { Data = 1 }, new AABBBox(new Point3(0, 0, 0), new Point3(10, 10, 10))); tree.add(new AABBExternalNode() { Data = 2 }, new AABBBox(new Point3(5, 5, 5), new Point3(15, 15, 15))); tree.add(new AABBExternalNode() { Data = 3 }, new AABBBox(new Point3(20, 20, 20), new Point3(30, 30, 30))); tree.add(new AABBExternalNode() { Data = 4 }, new AABBBox(new Point3(40, 40, 40), new Point3(50, 50, 50))); tree.add(new AABBExternalNode() { Data = 5 }, new AABBBox(new Point3(51, 51, 51), new Point3(60, 60, 60))); tree.finalize(); return(tree); }
public void UpdateTest() { var tree = new AABBTree(true); var node = new AABBExternalNode() { Data = 1 }; tree.add(node, new AABBBox(new Point3(1, 1, 1), new Point3(10, 10, 10))); tree.add(new AABBExternalNode() { Data = 2 }, new AABBBox(new Point3(5, 5, 5), new Point3(15, 15, 15))); tree.finalize(); Assert.Equal(3, tree.getNodes().Count); tree.update(node, new AABBBox(new Point3(20, 20, 20), new Point3(33, 33, 33))); tree.finalize(); Assert.Equal(3, tree.getNodes().Count); var treeNode = tree.getNodes().FirstOrDefault(n => n.externalNode?.spatialIndex == node.spatialIndex); Assert.NotNull(treeNode); Assert.Equal(20, treeNode.extents[0]); Assert.Equal(20, treeNode.extents[1]); Assert.Equal(20, treeNode.extents[2]); Assert.Equal(33, treeNode.extents[3]); Assert.Equal(33, treeNode.extents[4]); Assert.Equal(33, treeNode.extents[5]); tree.clear(); Assert.Equal(0, tree.getNodes().Count); }
public void AddTest() { var tree = new AABBTree(true); tree.add(new AABBExternalNode() { Data = 1 }, new AABBBox(new Point3(1, 1, 1), new Point3(10, 10, 10))); tree.finalize(); Assert.Equal(1, tree.getNodes().Count); tree.add(new AABBExternalNode() { Data = 2 }, new AABBBox(new Point3(5, 5, 5), new Point3(15, 15, 15))); tree.finalize(); Assert.Equal(3, tree.getNodes().Count); tree.clear(); Assert.Equal(0, tree.getNodes().Count); }
static void Main(string[] args) { // build tree var tree = new AABBTree(true); tree.add(new AABBExternalNode() { Data = 1 }, new AABBBox(new Point3(0, 0, 0), new Point3(10, 10, 10))); tree.add(new AABBExternalNode() { Data = 2 }, new AABBBox(new Point3(5, 5, 5), new Point3(15, 15, 15))); tree.add(new AABBExternalNode() { Data = 3 }, new AABBBox(new Point3(20, 20, 20), new Point3(30, 30, 30))); tree.add(new AABBExternalNode() { Data = 4 }, new AABBBox(new Point3(40, 40, 40), new Point3(50, 50, 50))); var node = new AABBExternalNode() { Data = 6 }; tree.add(node, new AABBBox(new Point3(50, 50, 50), new Point3(60, 60, 60))); var lastNode = new AABBExternalNode() { Data = 5 }; tree.add(lastNode, new AABBBox(new Point3(51, 51, 51), new Point3(60, 60, 60))); tree.finalize(); // remove tree.remove(node); tree.update(lastNode, new AABBBox(new Point3(51, 51, 51), new Point3(61, 61, 61))); tree.finalize(); // get parent var parent = tree.findParent(lastNode.spatialIndex); var children = tree.findChildren(1); // get all the overlapping pairs List <AABBExternalNode> overlappingNodes = new List <AABBExternalNode>(); var count = tree.getOverlappingPairs(overlappingNodes); Console.WriteLine($"Node Count:{count}"); overlappingNodes.ForEach(node => node.Print()); overlappingNodes.Clear(); // find overlapping nodes by bounding box var queryExtents = new AABBBox(new Point3(-40, -40, -40), new Point3(40, 40, 40)); count = tree.getOverlappingNodes(queryExtents, overlappingNodes); Console.WriteLine($"Node Count:{count}"); overlappingNodes.ForEach(node => node.Print()); overlappingNodes.Clear(); // find overlapping nodes by sphere count = tree.getSphereOverlappingNodes(new Point3(20, 20, 20), 21, overlappingNodes); Console.WriteLine($"Node Count:{count}"); overlappingNodes.ForEach(node => node.Print()); overlappingNodes.Clear(); // find nodes by planes var normal = new Vector3(0, 0, 1); var plane = new Plane3(normal.X, normal.Y, normal.Z, -20); count = tree.getVisibleNodes(new Plane3[] { plane }, overlappingNodes); Console.WriteLine($"Node Count:{count}"); overlappingNodes.ForEach(node => node.Print()); overlappingNodes.Clear(); // TODO: ray test var ray = new AABBTreeRay() { direction = new Vector3(1, 1, 1), origin = new Point3(), maxFactor = 30 }; var testRes = new AABBTreeRayTest().rayTest(new AABBTree[] { tree }, ray); tree.clear(); }