Example #1
0
        /// <summary>
        /// Draws the game during the attack phase.
        /// </summary>s
        public static void DrawDiscovery()
        {
            const int SCORES_LEFT = 172;
            const int SHOTS_TOP   = 157;
            const int HITS_TOP    = 206;
            const int SPLASH_TOP  = 256;
            const int POINTS_LEFT = 350;
            const int POINTS_TOP  = 85;

            if ((SwinGame.KeyDown(KeyCode.LeftShiftKey) | SwinGame.KeyDown(KeyCode.RightShiftKey)) & SwinGame.KeyDown(KeyCode.CKey))
            {
                UtilityFunctions.DrawField(GameController.HumanPlayer.EnemyGrid, GameController.ComputerPlayer, true);
            }
            else
            {
                UtilityFunctions.DrawField(GameController.HumanPlayer.EnemyGrid, GameController.ComputerPlayer, false);
            }

            UtilityFunctions.DrawSmallField(GameController.HumanPlayer.PlayerGrid, GameController.HumanPlayer);
            UtilityFunctions.DrawMessage();

            SwinGame.DrawText(GameController.HumanPlayer.Shots.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, SHOTS_TOP);
            SwinGame.DrawText(GameController.HumanPlayer.Hits.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, HITS_TOP);
            SwinGame.DrawText(GameController.HumanPlayer.Missed.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, SPLASH_TOP);
            SwinGame.DrawText($"Score: {GameController.HumanPlayer.Score}", Color.Aqua, GameResources.GameFont("Courier"), POINTS_LEFT, POINTS_TOP);
        }
        /// <summary>
        /// Draws the deployment screen showing the field and the ships
        /// that the player can deploy.
        /// </summary>
        public static void DrawDeployment()
        {
            UtilityFunctions.DrawField(GameController.HumanPlayer.PlayerGrid, GameController.HumanPlayer, true);

            //Draw the Left/Right and Up/Down buttons
            if (_currentDirection == Direction.LeftRight)
            {
                SwinGame.DrawBitmap(GameResources.GameImage("LeftRightButton"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP);
                //SwinGame.DrawText("U/D", Color.Gray, GameFont("Menu"), UP_DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP)
                //SwinGame.DrawText("L/R", Color.White, GameFont("Menu"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP)
            }
            else
            {
                SwinGame.DrawBitmap(GameResources.GameImage("UpDownButton"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP);
                //SwinGame.DrawText("U/D", Color.White, GameFont("Menu"), UP_DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP)
                //SwinGame.DrawText("L/R", Color.Gray, GameFont("Menu"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP)
            }

            //DrawShips
            int shipNum = -1;

            foreach (ShipName sn in Enum.GetValues(typeof(ShipName)))
            {
                shipNum++;
                int i = 0;
                i = ((int)sn) - 1;
                if (i >= 0)
                {
                    if (sn == _selectedShip)
                    {
                        string shipResource = "SelectedShip" + shipNum.ToString();
                        SwinGame.DrawBitmap(GameResources.GameImage(shipResource), SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT);
                        //    SwinGame.FillRectangle(Color.LightBlue, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
                        //Else
                        //    SwinGame.FillRectangle(Color.Gray, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
                    }

                    //SwinGame.DrawRectangle(Color.Black, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
                    //SwinGame.DrawText(sn.ToString(), Color.Black, GameFont("Courier"), SHIPS_LEFT + TEXT_OFFSET, SHIPS_TOP + i * SHIPS_HEIGHT)
                }
            }

            if (GameController.HumanPlayer.ReadyToDeploy)
            {
                SwinGame.DrawBitmap(GameResources.GameImage("PlayButton"), PLAY_BUTTON_LEFT, TOP_BUTTONS_TOP);
                //SwinGame.FillRectangle(Color.LightBlue, PLAY_BUTTON_LEFT, PLAY_BUTTON_TOP, PLAY_BUTTON_WIDTH, PLAY_BUTTON_HEIGHT)
                //SwinGame.DrawText("PLAY", Color.Black, GameFont("Courier"), PLAY_BUTTON_LEFT + TEXT_OFFSET, PLAY_BUTTON_TOP)
            }

            SwinGame.DrawBitmap(GameResources.GameImage("RandomButton"), RANDOM_BUTTON_LEFT, TOP_BUTTONS_TOP);

            UtilityFunctions.DrawMessage();

            //DrawDeployDebug ();
        }
Example #3
0
        /// <summary>
        /// Draws the game during the attack phase.
        /// </summary>s
        public static void DrawDiscovery()
        {
            const int SCORES_LEFT = 172;
            const int SHOTS_TOP   = 157;
            const int HITS_TOP    = 206;
            const int SPLASH_TOP  = 256;

            if ((SwinGame.KeyDown(KeyCode.vk_LSHIFT) | SwinGame.KeyDown(KeyCode.vk_RSHIFT)) & SwinGame.KeyDown(KeyCode.vk_c))
            {
                UtilityFunctions.DrawField(GameController.HumanPlayer.EnemyGrid, GameController.ComputerPlayer, true);
            }
            else
            {
                UtilityFunctions.DrawField(GameController.HumanPlayer.EnemyGrid, GameController.ComputerPlayer, false);
            }

            UtilityFunctions.DrawSmallField(GameController.HumanPlayer.PlayerGrid, GameController.HumanPlayer);
            UtilityFunctions.DrawMessage();

            SwinGame.DrawText(GameController.HumanPlayer.Shots.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, SHOTS_TOP);
            SwinGame.DrawText(GameController.HumanPlayer.Hits.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, HITS_TOP);
            SwinGame.DrawText(GameController.HumanPlayer.Missed.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, SPLASH_TOP);
        }
        /// <summary>
        /// Draws the deployment screen showing the field and the ships
        /// that the player can deploy.
        /// </summary>
        public static void DrawDeployment()
        {
            UtilityFunctions.DrawField(GameController.HumanPlayer.PlayerGrid, GameController.HumanPlayer, true);

            // Draw the Left/Right and Up/Down buttons
            if (_currentDirection == Direction.LeftRight)
            {
                SwinGame.DrawBitmap(GameResources.GameImage("LeftRightButton"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP);
            }
            else
            {
                SwinGame.DrawBitmap(GameResources.GameImage("UpDownButton"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP);
            }

            // DrawShips
            foreach (ShipName sn in Enum.GetValues(typeof(ShipName)))
            {
                int i;
                i = (int)sn - 1;
                if (i >= 0)
                {
                    if (sn == _selectedShip)
                    {
                        SwinGame.DrawBitmap(GameResources.GameImage("SelectedShip"), SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT);
                    }
                }
            }

            if (GameController.HumanPlayer.ReadyToDeploy)
            {
                SwinGame.DrawBitmap(GameResources.GameImage("PlayButton"), PLAY_BUTTON_LEFT, TOP_BUTTONS_TOP);
            }

            SwinGame.DrawBitmap(GameResources.GameImage("RandomButton"), RANDOM_BUTTON_LEFT, TOP_BUTTONS_TOP);

            UtilityFunctions.DrawMessage();
        }
        /// <summary>
        /// Draws the game during the attack phase.
        /// </summary>s
        public static void DrawDiscovery()
        {
            const int SCORES_LEFT = 172;
            const int SHOTS_TOP   = 157;
            const int HITS_TOP    = 206;
            const int SPLASH_TOP  = 256;
            const int AI_LEFT     = 50;
            const int AI_TOP      = 350;

            if (UtilityFunctions.ShowShipsCheat)
            {
                UtilityFunctions.DrawField(GameController.HumanPlayer.EnemyGrid, GameController.ComputerPlayer, true);
            }
            else
            {
                UtilityFunctions.DrawField(GameController.HumanPlayer.EnemyGrid, GameController.ComputerPlayer, false);
            }

            UtilityFunctions.DrawSmallField(GameController.HumanPlayer.PlayerGrid, GameController.HumanPlayer);
            UtilityFunctions.DrawMessage();

            SwinGame.DrawText(GameController.HumanPlayer.Shots.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, SHOTS_TOP);
            SwinGame.DrawText(GameController.HumanPlayer.Hits.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, HITS_TOP);
            SwinGame.DrawText(GameController.HumanPlayer.Missed.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, SPLASH_TOP);
            SwinGame.DrawText(GameController.AiGameSetting(), Color.White, GameResources.GameFont("Menu"), AI_LEFT, AI_TOP);

            //Draws Ships
            foreach (ShipName sn in Enum.GetValues(typeof(ShipName)))
            {
                if (object.ReferenceEquals(GameController.ComputerPlayer.Ship(sn), null))
                {
                }
                else
                {
                    if (GameController.ComputerPlayer.Ship(sn).IsDestroyed)
                    {
                        int i = 0;
                        i = (int)sn - 1;
                        int rowTop  = 122 + (2 + 40) * GameController.ComputerPlayer.Ship(sn).Row + 3;
                        int colLeft = 349 + (2 + 40) * GameController.ComputerPlayer.Ship(sn).Column + 3;
                        if (i >= 0)
                        {
                            string shipName   = null;
                            int    shipHeight = 0;
                            int    shipWidth  = 0;
                            int    cellHeight = 40;
                            int    SHIP_GAP   = 3;
                            int    cellWidth  = 40;
                            int    cellGap    = 2;
                            int    j          = (int)GameController.ComputerPlayer.Ship(sn).CurrentShipColour;
                            if (GameController.ComputerPlayer.Ship(sn).Direction == Direction.LeftRight)
                            {
                                shipName   = "ShipLR" + GameController.ComputerPlayer.Ship(sn).Size + "a" + j;
                                shipHeight = cellHeight - (SHIP_GAP * 2);
                                shipWidth  = (cellWidth + cellGap) * GameController.ComputerPlayer.Ship(sn).Size - (SHIP_GAP * 2) - cellGap;
                            }
                            else
                            {
                                //Up down
                                shipName   = "ShipUD" + GameController.ComputerPlayer.Ship(sn).Size + "a" + j;
                                shipHeight = (cellHeight + cellGap) * GameController.ComputerPlayer.Ship(sn).Size - (SHIP_GAP * 2) - cellGap;
                                shipWidth  = cellWidth - (SHIP_GAP * 2);
                            }
                            //FIX HERE!!!
                            SwinGame.DrawBitmap(GameResources.GameImage(shipName), colLeft, rowTop);

                            //    SwinGame.FillRectangle(Color.LightBlue, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
                            //Else
                            //    SwinGame.FillRectangle(Color.Gray, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
                        }

                        //SwinGame.DrawRectangle(Color.Black, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
                        //SwinGame.DrawText(sn.ToString(), Color.Black, GameFont("Courier"), SHIPS_LEFT + TEXT_OFFSET, SHIPS_TOP + i * SHIPS_HEIGHT)
                    }
                }
            }
        }