Example #1
0
        public void Show(Key headerText, Key messageText, Key confirmButtonText, Key declineButtonText,
                         UnityAction confirmCall = null, UnityAction declineCall = null, bool showNameInputIfAvailable = true,
                         Action <string, string> confirmPasswordCallback = null)
        {
            _canvas.enabled = true;
            header.SetText(headerText);
            message.SetText(messageText);
            if (nameInput && !showNameInputIfAvailable)
            {
                var nameRectPos = nameInput.GetComponent <RectTransform>().anchoredPosition;
                Destroy(nameInput.gameObject);
                var passwordRect = passwordInput.GetComponent <RectTransform>();
                var middlePoint  = Vector2.Lerp(nameRectPos, passwordRect.anchoredPosition, 0.5f);
                passwordRect.anchoredPosition = middlePoint;
            }

            if (passwordInput)
            {
                confirm.onClick.AddListener(() =>
                                            confirmPasswordCallback?.Invoke(nameInput && showNameInputIfAvailable ? nameInput.text : "",
                                                                            passwordInput.text));
                passwordShowHide.onClick.AddListener(() =>
                {
                    if (passwordInput.contentType == TMP_InputField.ContentType.Password)
                    {
                        passwordShowHide.GetComponent <Image>().sprite = hide;
                        passwordInput.contentType = TMP_InputField.ContentType.Standard;
                    }
                    else
                    {
                        passwordShowHide.GetComponent <Image>().sprite = show;
                        passwordInput.contentType = TMP_InputField.ContentType.Password;
                    }

                    passwordInput.ActivateInputField();
                });
            }

            confirm.GetComponentInChildren <LocalizedText>().SetText(confirmButtonText);
            decline.GetComponentInChildren <LocalizedText>().SetText(declineButtonText);
            if (confirmCall != null)
            {
                confirm.onClick.AddListener(confirmCall);
            }
            if (declineCall != null)
            {
                decline.onClick.AddListener(declineCall);
            }
            confirm.onClick.AddListener(Close);
            decline.onClick.AddListener(Close);
        }
Example #2
0
        public void Show(Key headerText, Key messageText, Key confirmButtonText, UnityAction confirmCall = null)
        {
            _canvas.enabled = true;
            header.SetText(headerText);
            message.SetText(messageText);
            confirm.GetComponentInChildren <LocalizedText>().SetText(confirmButtonText);
            var rectTransform = confirm.GetComponent <RectTransform>();

            rectTransform.anchoredPosition = new Vector2(0, rectTransform.anchoredPosition.y);
            if (confirmCall != null)
            {
                confirm.onClick.AddListener(confirmCall);
            }
            confirm.onClick.AddListener(Close);
            Destroy(decline.gameObject);
        }