public BattleshipCompetition(IBattleshipOpponent op1, IBattleshipOpponent op2, Size boardSize, params int[] shipSizes)
        {
            if (op1 == null)
            {
                throw new ArgumentNullException("op1");
            }

            if (op2 == null)
            {
                throw new ArgumentNullException("op2");
            }

            if (boardSize.Width <= 2 || boardSize.Height <= 2)
            {
                throw new ArgumentOutOfRangeException("boardSize");
            }

            if (shipSizes == null || shipSizes.Length < 1)
            {
                throw new ArgumentNullException("shipSizes");
            }

            if (shipSizes.Where(s => s <= 0).Any())
            {
                throw new ArgumentOutOfRangeException("shipSizes");
            }

            if (shipSizes.Sum() >= (boardSize.Width * boardSize.Height))
            {
                throw new ArgumentOutOfRangeException("shipSizes");
            }

            this.op1 = op1;
            this.op2 = op2;
            this.boardSize = boardSize;
            this.shipSizes = new List<int>(shipSizes);
        }
Example #2
0
 /// <summary>
 /// Initializes a new instance of the System.Drawing.Point class from a System.Drawing.Size.
 /// </summary>
 /// <param name="sz">
 /// A System.Drawing.Size that specifies the coordinates for the new System.Drawing.Point.
 /// </param>
 public Point(Size sz)
 {
     this.isEmpty = false;
     this.x = sz.Width;
     this.y = sz.Width;
 }
Example #3
0
 /// <summary>
 /// Converts the specified System.Drawing.PointF to a System.Drawing.Point by
 /// rounding the values of the System.Drawing.PointF to the next higher integer
 /// values.
 /// </summary>
 /// <param name="value">
 /// The System.Drawing.PointF to convert.
 /// </param>
 /// <returns>
 /// The System.Drawing.Point this method converts to.
 /// </returns>
 //public static Point Ceiling(PointF value)
 //{
 //throw new NotImplementedException();
 //}
 /// <summary>
 /// Converts the specified System.Drawing.PointF to a System.Drawing.Point object
 /// by rounding the System.Drawing.Point values to the nearest integer.
 /// </summary>
 /// <param name="value">
 /// The System.Drawing.PointF to convert.
 /// </param>
 /// <returns>
 /// The System.Drawing.Point this method converts to.
 /// </returns>
 //public static Point Round(PointF value)
 //{
 //return new Point((int)value.X, (int)value.Y);
 //}
 /// <summary>
 /// Returns the result of subtracting specified System.Drawing.Size from the
 /// specified System.Drawing.Point.
 /// </summary>
 /// <param name="pt">
 /// The System.Drawing.Point to be subtracted from.
 /// </param>
 /// <param name="sz">
 /// The System.Drawing.Size to subtract from the System.Drawing.Point.
 /// </param>
 /// <returns>
 /// The System.Drawing.Point that is the result of the subtraction operation.
 /// </returns>
 public static Point Subtract(Point pt, Size sz)
 {
     return new Point(pt.x - sz.Width, pt.y - sz.Height);
 }
Example #4
0
 /// <summary>
 /// Converts the specified System.Drawing.Point structure to a System.Drawing.PointF
 /// structure.
 /// </summary>
 /// <param name="p">
 /// The System.Drawing.Point to be converted.
 /// </param>
 /// <returns>
 /// The System.Drawing.PointF that results from the conversion.
 /// </returns>
 //public static implicit operator PointF(Point p)
 //{
 //return new PointF(p.x, p.y);
 //}
 /// <summary>
 /// Adds the specified System.Drawing.Size to the specified System.Drawing.Point.
 /// </summary>
 /// <param name="pt">
 /// The System.Drawing.Point to add.
 /// </param>
 /// <param name="sz">
 /// The System.Drawing.Size to add
 /// </param>
 /// <returns>
 /// The System.Drawing.Point that is the result of the addition operation.
 /// </returns>
 public static Point Add(Point pt, Size sz)
 {
     return new Point(pt.x + sz.Width, pt.y + sz.Height);
 }
 public void NewGame(Size size)
 {
     this.gameSize = size;
 }
 //initialize things here
 public void NewGame(Size size)
 {
 }
Example #7
0
 /// <summary>
 /// Converts the specified System.Drawing.Size to a System.Drawing.SizeF.
 /// </summary>
 /// <param name="p">
 /// The System.Drawing.Size to convert.
 /// </param>
 /// <returns>
 /// The System.Drawing.SizeF structure to which this operator converts.
 /// </returns>
 //public static implicit operator SizeF(Size p)
 //{
 //return new SizeF(p._width, p._height);
 //}
 /// <summary>
 /// Converts the specified System.Drawing.SizeF structure to a System.Drawing.Size
 /// structure by rounding the values of the System.Drawing.Size structure to
 /// the next higher integer values.
 /// </summary>
 /// <param name="value">
 /// The System.Drawing.SizeF structure to convert.
 /// </param>
 /// <returns>
 /// The System.Drawing.Size structure this method converts to.
 /// </returns>
 //public static Size Ceiling(SizeF value)
 //{
 //throw new NotImplementedException();
 //}
 /// <summary>
 /// Converts the specified System.Drawing.SizeF structure to a System.Drawing.Size
 /// structure by rounding the values of the System.Drawing.SizeF structure to
 /// the nearest integer values.
 /// </summary>
 /// <param name="value">
 /// The System.Drawing.SizeF structure to convert.
 /// </param>
 /// <returns>
 /// The System.Drawing.Size structure this method converts to.
 /// </returns>
 //public static Size Round(SizeF value)
 //{
 //throw new NotImplementedException();
 //}
 /// <summary>
 /// Subtracts the width and height of one System.Drawing.Size structure from
 /// the width and height of another System.Drawing.Size structure.
 /// </summary>
 /// <param name="sz1">
 /// The System.Drawing.Size structure on the left side of the subtraction operator.
 /// </param>
 /// <param name="sz2">
 /// The System.Drawing.Size structure on the right side of the subtraction operator.
 /// </param>
 /// <returns>
 /// The System.Drawing.Size that is a result of the subtraction operation.
 /// </returns>
 public static Size Subtract(Size sz1, Size sz2)
 {
     return new Size(sz1._width - sz2._width, sz1._height - sz2._height);
 }
Example #8
0
 /// <summary>
 /// Adds the width and height of one System.Drawing.Size structure to the width
 /// and height of another System.Drawing.Size structure.
 /// </summary>
 /// <param name="sz1">
 /// The first System.Drawing.Size to add.
 /// </param>
 /// <param name="sz2">
 /// The second System.Drawing.Size to add.
 /// </param>
 /// <returns>
 /// A System.Drawing.Size structure that is the result of the addition operation.
 /// </returns>
 public static Size Add(Size sz1, Size sz2)
 {
     return new Size(sz1._width + sz2._width, sz1._height + sz2._height);
 }
Example #9
0
 public void NewGame(Size size)
 {
     width = size.Width;
     height = size.Height;
     state = new State[width, height];
     left = new int[width, height];
     right = new int[width, height];
     below = new int[width, height];
     above = new int[width, height];
     space = new int[width, height];
     hits = new int[width, height];
     remainingShips = new List<int>();
     mustExplore = new List<Point>();
 }
Example #10
0
        public bool Place(Point location, ShipOrientation orientation, Size boardSize)
        {
            this.mLocation = location;
            this.mOrientation = orientation;
            this.isPlaced = true;

            if (!IsValid(boardSize))
            {
                mLocation = new Point(-1, -1);
                isPlaced = false;
                return false;
            }
            return true;
        }
Example #11
0
        public bool IsValid(Size boardSize)
        {
            if (!this.isPlaced)
            {
                return false;
            }

            if (this.mLocation.X < 0 || this.mLocation.Y < 0)
            {
                return false;
            }

            if (this.mOrientation == ShipOrientation.Horizontal)
            {
                if (this.mLocation.Y >= boardSize.Height || this.mLocation.X + this.mLength > boardSize.Width)
                {
                    return false;
                }
            }
            else
            {
                if (this.mLocation.X >= boardSize.Width || this.mLocation.Y + this.mLength > boardSize.Height)
                {
                    return false;
                }
            }

            return true;
        }