Example #1
0
        public void StartGame(bool firstTime = false)
        {
            if (firstTime)
            {
                playButton.Hide();
                this.BackgroundImage = Properties.Resources.background2;
                soundButton.Location = new Point(1012, 0);
                soundButton.Show();
                this.Update();
                this.BackColor = SystemColors.Control;
                gameManager    = new BattleshipGame();
                this.player    = gameManager.GetPlayer();
                this.computer  = gameManager.GetComputer();
                DrawBoard();
            }

            else
            {
                placedShips.Clear();
                placedShipsBoxes.Clear();
                computerTurnsCount            = 0;
                computersTurnsCountLabel.Text = computerTurnsCount.ToString();
                computersTurnsCountLabel.Hide();
                playerTurnsCount            = 0;
                playersTurnsCountLabel.Text = playerTurnsCount.ToString();
                playersTurnsCountLabel.Hide();
                possibleToPlaceShip = false;
                debugModeToolStripMenuItem.Enabled = false;
                backwardButton.Enabled             = true;

                gameStarted = false;

                foreach (GraphicSquare gs in computerGraphicBoard)
                {
                    gs.Clickable = false;
                }

                gameManager.Reset();

                foreach (GraphicSquare temp in computerGraphicBoard)
                {
                    temp.Reset();
                }

                foreach (GraphicSquare temp in playerGraphicBoard)
                {
                    temp.Reset();
                }

                for (int i = 0; i < shipsBoxes.Length; i++)
                {
                    shipsBoxes[i].Reset();
                    shipsBoxes[i].Enabled = true;
                }

                startButton.Enabled = true;
            }
        }
Example #2
0
        private void ComputerTurn()
        {
            //This gets the coordinates for the computer to fire at then sends it to see if its a hit.
            bool isHit;

            int[] compHitCords = ComputerAI.ComputerMove(computerShotsFired, computerShotsFiredCounter);
            int   compShotRow  = compHitCords[0];
            int   compShotCol  = compHitCords[1];

            isHit = GameMechanics.FireIsHit(ref playerShips, ref computerShotsFired, ref computerShotsFiredCounter, compShotCol, compShotRow);
            lbMoves.Items.Add("Computer fires at " + ALPHA[compShotRow] + "-" + (compShotCol + 1) + ".  Was a ship hit: " + isHit);
        }
Example #3
0
 public BattleshipGame()
 {
     player   = new Player(this);
     computer = new ComputerAI(this);
     turn     = player;
 }
Example #4
0
        public Form1()
        {
            InitializeComponent();

            //below is naming the player of the ship and subscribing to each ships event
            foreach (Ship s in playerShips)
            {
                s.ShipSunk += s_ShipSunk;
                s.Player    = Player1Name;
            }
            foreach (Ship s in computerShips)
            {
                s.ShipSunk += s_ShipSunk;
                s.Player    = Player2Name;
            }

            //Below is creating the radio buttons for each cell in the tablelayoutpanels
            int checkrow       = 0;                       //counter for filling rows
            int checkcol       = 0;                       //counter for filling columns
            int countArrayFill = 0;                       //counts for fill array
            int counter        = 0;                       //counter for while loops

            ComputerAI.SettingAIShips(ref computerShips); //setting Computer Ships


            //creates 144 check boxes
            RadioButton[] radioButtonsShips = new RadioButton[144];                 //array of checkboxes
            while (countArrayFill < 144)                                            //filling array
            {
                RadioButton putIn = new RadioButton();                              //creates new checkbox
                putIn.Text      = "";                                               //removing text
                putIn.Size      = new System.Drawing.Size(14, 15);                  // resizing
                putIn.Anchor    = AnchorStyles.None;                                //removing anchors
                putIn.BackColor = Color.Transparent;                                //change back color
                radioButtonsShips[countArrayFill]      = putIn;                     //adding checkbox to array
                radioButtonsShips[countArrayFill].Name = "rbShip" + countArrayFill; //adding checkbox name

                countArrayFill++;
            }

            //while loop that fills tablelayoutpanel with checkboxes
            while (checkrow < 12)
            {
                while (checkcol < 12)
                {
                    tableLayoutPanel2.Controls.Add(radioButtonsShips[counter], checkcol, checkrow);
                    checkcol++;
                    counter++;
                }
                checkrow++;
                checkcol = 0;
            }


            //creates 144 radio buttons
            RadioButton[] radioButtons = new RadioButton[144];                                     // creates an array of radio buttons

            countArrayFill = 0;                                                                    //reseting counter
            while (countArrayFill < 144)                                                           //filling array
            {
                RadioButton putIn = new RadioButton();                                             //creating radio button
                putIn.Text                        = "";                                            //removing text
                putIn.Size                        = new System.Drawing.Size(14, 15);               //resizing
                putIn.Anchor                      = AnchorStyles.None;                             // removing anchor
                putIn.BackColor                   = Color.Transparent;                             //change back color
                putIn.CheckedChanged             += new System.EventHandler(checkBoxUnlockButton); //event to unlock button
                radioButtons[countArrayFill]      = putIn;                                         //adding check box to array
                radioButtons[countArrayFill].Name = "rbTarget" + countArrayFill;                   //giving checkbox a name

                countArrayFill++;
            }

            //reseting counters
            checkrow = 0;
            checkcol = 0;
            counter  = 0;
            while (checkrow < 12) //while loop to fill tablelayoutpanel
            {
                while (checkcol < 12)
                {
                    tableLayoutPanel1.Controls.Add(radioButtons[counter], checkcol, checkrow);
                    checkcol++;
                    counter++;
                }
                checkrow++;
                checkcol = 0;
            }
        }