public static void AppendThrough(Spline spline, Transform transform) { RecordHierarchy(spline.Root, "Battlehub.Spline.Append"); spline.AppendThorugh(transform); EditorUtility.SetDirty(spline); }
public static void AppendThrough(Spline spline, Transform transform) { RecordHierarchy(spline.Root, "Battlehub.Spline.Append"); spline.AppendThorugh(transform); EditorUtility.SetDirty(spline); }