Example #1
0
        private void HandleRuntimeSelectionChange(IRuntimeSelection selection, UnityObject[] unselected)
        {
            if (unselected != null)
            {
                for (int i = 0; i < unselected.Length; ++i)
                {
                    GameObject unselectedObj = unselected[i] as GameObject;
                    if (unselectedObj != null)
                    {
                        SelectionGizmo[] selectionGizmo = unselectedObj.GetComponents <SelectionGizmo>();
                        for (int g = 0; g < selectionGizmo.Length; ++g)
                        {
                            if (selectionGizmo[g] != null && selectionGizmo[g].Window == Window)
                            {
                                //DestroyImmediate(selectionGizmo[g]);
                                selectionGizmo[g].Internal_Destroyed = true;
                                Destroy(selectionGizmo[g]);
                            }
                        }

                        ExposeToEditor exposeToEditor = unselectedObj.GetComponent <ExposeToEditor>();
                        if (exposeToEditor)
                        {
                            if (exposeToEditor.Unselected != null)
                            {
                                exposeToEditor.Unselected.Invoke(exposeToEditor);
                            }
                        }
                    }
                }
            }

            GameObject[] selected = selection.gameObjects;
            if (selected != null)
            {
                for (int i = 0; i < selected.Length; ++i)
                {
                    GameObject     selectedObj    = selected[i];
                    ExposeToEditor exposeToEditor = selectedObj.GetComponent <ExposeToEditor>();
                    if (exposeToEditor && !selectedObj.IsPrefab() && !selectedObj.isStatic)
                    {
                        SelectionGizmo selectionGizmo = selectedObj.GetComponent <SelectionGizmo>();
                        if (selectionGizmo == null || selectionGizmo.Internal_Destroyed || selectionGizmo.Window != Window)
                        {
                            if (!Editor.IsPlaymodeStateChanging || !Editor.IsPlaying)
                            {
                                if ((selectedObj.hideFlags & HideFlags.DontSave) == 0)
                                {
                                    if (m_outlineManager == null)
                                    {
                                        selectionGizmo = selectedObj.AddComponent <SelectionGizmo>();
                                        if (m_selectionGizmoPrefab != null)
                                        {
                                            selectionGizmo.SelectionGizmoModel = Instantiate(m_selectionGizmoPrefab, selectionGizmo.transform);
                                            //selectionGizmo.SelectionGizmoModel.layer = Editor.CameraLayerSettings.RuntimeGraphicsLayer;
                                        }
                                    }
                                }
                            }
                        }
                        if (selectionGizmo != null)
                        {
                            selectionGizmo.Window = Window;
                        }

                        if (exposeToEditor.Selected != null)
                        {
                            exposeToEditor.Selected.Invoke(exposeToEditor);
                        }
                    }
                }
            }
        }
Example #2
0
        private void OnRuntimeSelectionChanged(Object[] unselected)
        {
            if (unselected != null)
            {
                for (int i = 0; i < unselected.Length; ++i)
                {
                    GameObject unselectedObj = unselected[i] as GameObject;
                    if (unselectedObj != null)
                    {
                        SelectionGizmo selectionGizmo = unselectedObj.GetComponent <SelectionGizmo>();
                        if (selectionGizmo != null)
                        {
                            DestroyImmediate(selectionGizmo);
                        }

                        ExposeToEditor exposeToEditor = unselectedObj.GetComponent <ExposeToEditor>();
                        if (exposeToEditor)
                        {
                            if (exposeToEditor.Unselected != null)
                            {
                                exposeToEditor.Unselected.Invoke(exposeToEditor);
                            }
                        }
                    }
                }
            }

            GameObject[] selected = RuntimeSelection.gameObjects;
            if (selected != null)
            {
                for (int i = 0; i < selected.Length; ++i)
                {
                    GameObject     selectedObj    = selected[i];
                    ExposeToEditor exposeToEditor = selectedObj.GetComponent <ExposeToEditor>();
                    if (exposeToEditor && exposeToEditor.CanSelect && !selectedObj.IsPrefab() && !selectedObj.isStatic)
                    {
                        SelectionGizmo selectionGizmo = selectedObj.GetComponent <SelectionGizmo>();
                        if (selectionGizmo == null)
                        {
                            selectionGizmo = selectedObj.AddComponent <SelectionGizmo>();
                        }
                        selectionGizmo.SceneCamera = SceneCamera;

                        if (exposeToEditor.Selected != null)
                        {
                            exposeToEditor.Selected.Invoke(exposeToEditor);
                        }
                    }
                }
            }

            if (RuntimeSelection.activeGameObject == null || RuntimeSelection.activeGameObject.IsPrefab())
            {
                if (m_positionHandle != null)
                {
                    m_positionHandle.gameObject.SetActive(false);
                }
                if (m_rotationHandle != null)
                {
                    m_rotationHandle.gameObject.SetActive(false);
                }
                if (m_scaleHandle != null)
                {
                    m_scaleHandle.gameObject.SetActive(false);
                }
            }
            else
            {
                OnRuntimeToolChanged();
            }
        }
Example #3
0
        private void OnRuntimeSelectionChanged(Object[] unselected)
        {
            if (unselected != null)
            {
                for (int i = 0; i < unselected.Length; ++i)
                {
                    GameObject unselectedObj = unselected[i] as GameObject;
                    if (unselectedObj != null)
                    {
                        SelectionGizmo[] selectionGizmo = unselectedObj.GetComponents <SelectionGizmo>();
                        for (int g = 0; g < selectionGizmo.Length; ++g)
                        {
                            if (selectionGizmo[g] != null && selectionGizmo[g].Window == Window)
                            {
                                //DestroyImmediate(selectionGizmo[g]);
                                selectionGizmo[g].Internal_Destroyed = true;
                                Destroy(selectionGizmo[g]);
                            }
                        }

                        ExposeToEditor exposeToEditor = unselectedObj.GetComponent <ExposeToEditor>();
                        if (exposeToEditor)
                        {
                            if (exposeToEditor.Unselected != null)
                            {
                                exposeToEditor.Unselected.Invoke(exposeToEditor);
                            }
                        }
                    }
                }
            }

            GameObject[] selected = Editor.Selection.gameObjects;
            if (selected != null)
            {
                for (int i = 0; i < selected.Length; ++i)
                {
                    GameObject     selectedObj    = selected[i];
                    ExposeToEditor exposeToEditor = selectedObj.GetComponent <ExposeToEditor>();
                    if (exposeToEditor && exposeToEditor.CanSelect && !selectedObj.IsPrefab() && !selectedObj.isStatic)
                    {
                        SelectionGizmo selectionGizmo = selectedObj.GetComponent <SelectionGizmo>();
                        if (selectionGizmo == null || selectionGizmo.Internal_Destroyed || selectionGizmo.Window != Window)
                        {
                            if (!Editor.IsPlaymodeStateChanging || !Editor.IsPlaying)
                            {
                                selectionGizmo = selectedObj.AddComponent <SelectionGizmo>();
                            }
                        }
                        if (selectionGizmo != null)
                        {
                            selectionGizmo.Window = Window;
                        }

                        if (exposeToEditor.Selected != null)
                        {
                            exposeToEditor.Selected.Invoke(exposeToEditor);
                        }
                    }
                }
            }

            if (Editor.Selection.activeGameObject == null || Editor.Selection.activeGameObject.IsPrefab())
            {
                if (m_positionHandle != null)
                {
                    m_positionHandle.gameObject.SetActive(false);
                }
                if (m_rotationHandle != null)
                {
                    m_rotationHandle.gameObject.SetActive(false);
                }
                if (m_scaleHandle != null)
                {
                    m_scaleHandle.gameObject.SetActive(false);
                }
            }
            else
            {
                OnRuntimeToolChanged();
            }
        }