protected override void AwakeOverride() { base.AwakeOverride(); if (m_background == null) { if (!Editor.IsVR) { m_background = GetComponent <Image>(); if (m_background == null) { m_background = gameObject.AddComponent <Image>(); m_background.color = new Color(0, 0, 0, 0); m_background.raycastTarget = true; } } } if (m_pointer == null) { if (Editor.IsVR) { m_pointer = gameObject.AddComponent <VRPointer>(); } else { m_pointer = gameObject.AddComponent <Pointer>(); } } m_rectTransform = GetComponent <RectTransform>(); m_canvas = GetComponentInParent <Canvas>(); Editor.ActiveWindowChanged += OnActiveWindowChanged; m_index = Editor.GetIndex(WindowType); if (m_camera != null) { SetCullingMask(); if (WindowType == RuntimeWindowType.SceneView) { GLCamera glCamera = m_camera.GetComponent <GLCamera>(); if (!glCamera) { glCamera = m_camera.gameObject.AddComponent <GLCamera>(); } glCamera.CullingMask = 1 << (Editor.CameraLayerSettings.RuntimeGraphicsLayer + m_index); } } Editor.RegisterWindow(this); }
protected override void AwakeOverride() { base.AwakeOverride(); if (!RenderPipelineInfo.UseRenderTextures && !ForceUseRenderTextures) { if (Camera != null) { Image windowBackground = GetComponent <Image>(); if (windowBackground != null) { Color color = windowBackground.color; color.a = 0; windowBackground.color = color; } RenderTextureCamera renderTextureCamera = Camera.GetComponent <RenderTextureCamera>(); if (renderTextureCamera != null) { DestroyImmediate(renderTextureCamera); } Camera.allowMSAA = true; } } if (m_background == null) { if (!Editor.IsVR) { m_background = GetComponent <Image>(); if (m_background == null) { m_background = gameObject.AddComponent <Image>(); m_background.color = new Color(0, 0, 0, 0); m_background.raycastTarget = true; } else { m_background.raycastTarget = true; } } } if (m_pointer == null) { if (Editor.IsVR) { m_pointer = gameObject.AddComponent <VRPointer>(); } else { m_pointer = gameObject.AddComponent <Pointer>(); } } m_rectTransform = GetComponent <RectTransform>(); m_canvas = GetComponentInParent <Canvas>(); m_canvasGroup = GetComponent <CanvasGroup>(); if (m_canvasGroup == null) { m_canvasGroup = gameObject.AddComponent <CanvasGroup>(); } if (m_canvasGroup != null) { m_canvasGroup.blocksRaycasts = true; m_canvasGroup.ignoreParentGroups = true; } Editor.ActiveWindowChanged += OnActiveWindowChanged; m_index = Editor.GetIndex(WindowType); if (m_camera != null) { SetCullingMask(); if (WindowType == RuntimeWindowType.Scene) { GLCamera glCamera = m_camera.GetComponent <GLCamera>(); if (!glCamera) { glCamera = m_camera.gameObject.AddComponent <GLCamera>(); } glCamera.CullingMask = 1 << (Editor.CameraLayerSettings.RuntimeGraphicsLayer + m_index); } } Editor.RegisterWindow(this); }