protected virtual void Awake() { if (m_instance != null) { Debug.LogWarning("Another instance of RTE exists"); return; } if (m_useBuiltinUndo) { m_undo = new RuntimeUndo(this); } else { m_undo = new DisabledUndo(); } if (m_raycaster == null) { m_raycaster = GetComponent <GraphicRaycaster>(); } IsVR = UnityEngine.XR.XRDevice.isPresent && m_enableVRIfAvailable; m_selection = new RuntimeSelection(this); m_dragDrop = new DragDrop(this); m_object = gameObject.GetComponent <RuntimeObjects>(); SetInput(); m_instance = this; bool isOpened = m_isOpened; m_isOpened = !isOpened; IsOpened = isOpened; }