static void Postfix(BattleTech.Building __instance, ObjectiveGameLogic objective)
 {
     if (!ModState.ScaledObjectiveBuildings.Contains(__instance.DistinctId()))
     {
         __instance.ScaleHealth();
         ModState.ScaledObjectiveBuildings.Add(__instance.DistinctId());
     }
     else
     {
         Mod.Log.Info?.Write($" -- building: {__instance.DistinctId()} was already scaled, skipping");
     }
 }
        public static void ScaleHealth(this BattleTech.Building building)
        {
            Mod.Log.Info?.Write($"Scaling health for building: {building.DistinctId()}" +
                                $" =>  currentStructure: {building.CurrentStructure}  startingStructure: {building.StartingStructure}  ratio: {building.HealthAsRatio}");

            float adjustedStruct = (float)Math.Floor((building.CurrentStructure * ModState.ActiveContractBuildingScaling.Multi) + ModState.ActiveContractBuildingScaling.Mod);

            Mod.Log.Info?.Write($" -- adjustedStructure: {adjustedStruct} = ( currentStruct: {building.CurrentStructure} " +
                                $"x scaleMulti: {ModState.ActiveContractBuildingScaling.Multi} ) + scaleMod: {ModState.ActiveContractBuildingScaling.Mod}");

            // Update Structure stat and StartingStructure value
            building.StatCollection.ModifyStat("IRTweaks", -1, ModStats.HBS_Building_Structure, StatCollection.StatOperation.Set, adjustedStruct);
            Traverse startingStructT = Traverse.Create(building).Property("StartingStructure");

            startingStructT.SetValue(adjustedStruct);

            // Update the destructable group
            if (building.DestructibleObjectGroup != null)
            {
                building.DestructibleObjectGroup.health     = adjustedStruct;
                building.DestructibleObjectGroup.fullHealth = adjustedStruct;

                Mod.Log.Debug?.Write($"  -- new stats for destructibleObjectGroup =>  health: {building.DestructibleObjectGroup.health}  fullHealth: {building.DestructibleObjectGroup.fullHealth}");
            }
        }