Example #1
0
        /// <summary>
        /// 自分から出すターゲットラインを更新します
        /// </summary>
        private void updateTargetLine()
        {
            if (tasks.Count <= 0)
            {
                return;
            }

            BattleTask task = tasks[0];

            if (task.getIsSkill())
            {
                IActiveSkill useSkill = task.getSkill();
                if (ActiveSkillSupporter.isAffectSkill(useSkill))
                {
                    List <IBattleable> targets = task.getTargets();
                    drawTargetingLine(player, targets, useSkill.getName(), useSkill.isFriendly());
                }
            }
            else
            {
                List <IBattleable> targets = task.getTargets();
                var item = task.getItem();
                drawTargetingLine(player, targets, item.getName(), true);
            }
        }
Example #2
0
        private void idleState()
        {
            if (tasks.Count > 0)
            {
                BattleTask runTask = tasks[0];
                if (runTask.getIsSkill())
                {
                    delay = runTask.getSkill().getDelay(player);
                }
                else
                {
                    float delayBonus = (float)player.getAbilityContainsBonus(BattleAbility.AGI) / 20;
                    delayBonus = (delayBonus < 1.0f) ? delayBonus : 1.0f;
                    delay      = 2.0f - delayBonus;
                }
                maxDelay = delay;

                listView.deleteTask(runTask);

                state.resetProgress();
                updateTargetLine();

                runTask.activeteIsProssesing();
                this.battleState = BattleState.DELAY;
            }
        }
Example #3
0
        /// <summary>
        /// moveAreaNodeが選択された時の処理
        /// </summary>
        public void moveAreaChose(int move)
        {
            int        moveAmount = move;
            BattleTask addingTask = new BattleTask(player.getUniqueId(), chosenActiveSkill, move, battletaskIdCount);

            goingPos += move;
            addTask(addingTask);
        }
Example #4
0
        /// <summary>
        /// ステートがACTIONの時に毎フレーム行う処理
        /// </summary>
        private void actionState()
        {
            BattleTask task = creatTask();

            task.getSkill().action(user, task);

            delay = task.getSkill().getDelay(user);
            state = BattleState.IDLE;
        }
Example #5
0
        public override bool Equals(object obj)
        {
            if (!(obj is BattleTask))
            {
                return(false);
            }
            BattleTask task = (BattleTask)obj;

            return(task.getOwnerBattleId() == OWNER_UNIQUEID && task.getBattleTaskId() == ID);
        }
Example #6
0
        /// <summary>
        /// taretNodeが選択された時の処理
        /// </summary>
        /// <param name="pos">選択された場所</param>
        public void targetChose(FieldPosition pos)
        {
            if (currentManagerState == ManagerState.ITEM)
            {
                throw new NotSupportedException("area extent item hasn't impremented yet");
            }

            BattleTask addingTask = new BattleTask(player.getUniqueId(), chosenActiveSkill, pos, battletaskIdCount);

            addTask(addingTask);
        }
Example #7
0
        /// <summary>
        /// タスクを追加します
        /// </summary>
        /// <param name="addedTask">Add task.</param>
        private void addTask(BattleTask addedTask)
        {
            Debug.Log("added " + addedTask.getName());
            tasks.Add(addedTask);
            listView.setTask(addedTask);

            battletaskIdCount++;

            chosenActiveSkill = null;
            inputActiveSkillList();
        }
Example #8
0
 public void canseledTask(BattleTask task)
 {
     if (task.getSkill().getActiveSkillType() == ActiveSkillType.MOVE)
     {
         goingPos -= task.getMove();
     }
     if (ActiveSkillSupporter.isAffectSkill(task.getSkill()) && task.getIsProssesing())
     {
         deleteTargetingLine(player);
     }
     tasks.Remove(task);
 }
Example #9
0
 /// <summary>
 /// タスクを削除します
 /// </summary>
 /// <param name="task"> 削除するタスク </param>
 public void deleteTask(BattleTask task)
 {
     foreach (BattleTaskNode node in nodes)
     {
         if (node.getTaskId() == task.getBattleTaskId())
         {
             node.delete();
             nodes.Remove(node);
             break;
         }
     }
 }
Example #10
0
        /// <summary>
        /// タスクを追加します
        /// </summary>
        /// <param name="task"> 追加するタスク </param>
        public void setTask(BattleTask task)
        {
            GameObject node = Instantiate(nodePrefab);

            node.transform.SetParent(content.transform);
            BattleTaskNode nodeContent = node.GetComponent <BattleTaskNode>();

            nodeContent.setTaskId(task.getBattleTaskId());
            nodeContent.setTask(task);
            nodeContent.setListAndManager(this, manager);
            nodes.Add(nodeContent);
        }
Example #11
0
        /// <summary>
        /// taretNodeが選択された時の処理
        /// </summary>
        /// <param name="targets">選択されたターゲットのリスト</param>
        public void targetChose(List <IBattleable> targets)
        {
            BattleTask addingTask;

            if (currentManagerState == ManagerState.SKILL)
            {
                addingTask = new BattleTask(player.getUniqueId(), chosenActiveSkill, targets, battletaskIdCount);
            }
            else
            {
                addingTask = new BattleTask(player.getUniqueId(), choseItem, targets[0], battletaskIdCount);
            }
            addTask(addingTask);
        }
Example #12
0
        /// <summary>
        /// BattleTaskを生成します
        /// </summary>
        /// <returns>生成したタスク</returns>
        private BattleTask creatTask()
        {
            if (!isReady)
            {
                throw new InvalidOperationException("manager hasn't readied yet");
            }

            IActiveSkill skill = ai.decideSkill();

            if (ActiveSkillSupporter.isAffectSkill(skill))
            {
                Extent     extent = ActiveSkillSupporter.searchExtent(skill);
                BattleTask returnTask;
                //効果範囲に応じてタスクを生成
                switch (extent)
                {
                case Extent.SINGLE:
                    IBattleable        target           = ai.decideSingleTarget(skill);
                    List <IBattleable> singleTargetList = new List <IBattleable>()
                    {
                        target
                    };
                    returnTask = new BattleTask(user.getUniqueId(), skill, singleTargetList, battletaskIdCount);
                    break;

                case Extent.AREA:
                    FieldPosition pos = ai.decideAreaTarget(skill);
                    returnTask = new BattleTask(user.getUniqueId(), skill, pos, battletaskIdCount);
                    break;

                case Extent.ALL:
                    List <IBattleable> allTargetList = BattleManager.getInstance().getJoinedBattleCharacter();
                    returnTask = new BattleTask(user.getUniqueId(), skill, allTargetList, battletaskIdCount);
                    break;

                default: throw new NotSupportedException("unkonwn extent");
                }
                battletaskIdCount++;
                return(returnTask);
            }
            else if (skill.getActiveSkillType() == ActiveSkillType.MOVE)
            {
                MoveSkill  moveSkill  = (MoveSkill)skill;
                int        move       = ai.decideMove(moveSkill);
                BattleTask returnTask = new BattleTask(user.getUniqueId(), skill, move, battletaskIdCount);
                battletaskIdCount++;
                return(returnTask);
            }
            throw new InvalidOperationException("unknown skillType");
        }
Example #13
0
        /// <summary>
        /// ステートがACTIONの時に毎フレーム行う処理
        /// </summary>
        private void actionState()
        {
            BattleTask runTask = tasks[0];

            Debug.Log("run " + runTask.getName());
            if (runTask.getIsSkill())
            {
                IActiveSkill runSkill = runTask.getSkill();
                runSkill.action(player, runTask);
                if (ActiveSkillSupporter.isAffectSkill(runSkill))
                {
                    Debug.Log("into isAffect");
                    deleteTargetingLine(player);
                }
            }
            else
            {
                IItem runItem = runTask.getItem();
                player.getInventory().useItem(runItem, player);
            }

            tasks.Remove(runTask);
            battleState = BattleState.IDLE;
        }
Example #14
0
 /// <summary>
 /// タスクを削除します
 /// </summary>
 /// <param name="task"> 削除したいタスク </param>
 public void finishedTask(BattleTask task)
 {
     tasks.Remove(task);
 }
Example #15
0
 /// <summary>
 /// タスクを設定します
 /// </summary>
 /// <param name="task"> 設定するタスク </param>
 public void setTask(BattleTask task)
 {
     this.task = task;
     name.text = task.getName();
 }