public static void InitialSetup(Player p1, Player p2) { Console.WriteLine("Player 1 first Ship"); p1.landShip(GetCoordinateFromUser("Head"), GetCoordinateFromUser("Tail")); Console.WriteLine("Player 1 second Ship"); p1.landShip(GetCoordinateFromUser("Head"), GetCoordinateFromUser("Tail")); Console.WriteLine("Player 2 first Ship"); p2.landShip(GetCoordinateFromUser("Head"), GetCoordinateFromUser("Tail")); Console.WriteLine("Player 2 second Ship"); p2.landShip(GetCoordinateFromUser("Head"), GetCoordinateFromUser("Tail")); }
public static void SetShips(Player p, Coordinate Head, Coordinate Tail) { if (CheckLand(p, Head, Tail)) { p.landShip(Head, Tail); Console.WriteLine("Ships are landed"); } else { Console.WriteLine("Ships cannot landed check for another place"); } }