public static void InitialSetup(Player p1, Player p2)
 {
     Console.WriteLine("Player 1 first Ship");
     p1.landShip(GetCoordinateFromUser("Head"), GetCoordinateFromUser("Tail"));
     Console.WriteLine("Player 1 second Ship");
     p1.landShip(GetCoordinateFromUser("Head"), GetCoordinateFromUser("Tail"));
     Console.WriteLine("Player 2 first Ship");
     p2.landShip(GetCoordinateFromUser("Head"), GetCoordinateFromUser("Tail"));
     Console.WriteLine("Player 2 second Ship");
     p2.landShip(GetCoordinateFromUser("Head"), GetCoordinateFromUser("Tail"));
 }
 public static void SetShips(Player p, Coordinate Head, Coordinate Tail)
 {
     if (CheckLand(p, Head, Tail))
     {
         p.landShip(Head, Tail);
         Console.WriteLine("Ships are landed");
     }
     else
     {
         Console.WriteLine("Ships cannot landed check for another place");
     }
 }