Example #1
0
		/// <summary>
		/// Starts a new game.
		/// </summary>
		/// <remarks>
		/// Creates an AI player based upon the _aiSetting.
		/// </remarks>
		public static void StartGame()
		{
			if (_theGame != null)
				EndGame();

			//Create the game
			_theGame = new BattleShipsGame();

			//create the players
			switch (_aiSetting) {
				case AIOption.Medium:
					_ai = new AIMediumPlayer(_theGame);
					break;
				case AIOption.Hard:
					_ai = new AIHardPlayer(_theGame);
					break;
				default:
					_ai = new AIHardPlayer(_theGame);
					break;
			}

			_human = new Player(_theGame);

			//AddHandler _human.PlayerGrid.Changed, AddressOf GridChanged
			_ai.PlayerGrid.Changed += GridChanged;
			_theGame.AttackCompleted += AttackCompleted;

			AddNewState(GameState.Deploying);
		}
 public AIMediumPlayer(BattleShipsGame controller)
     : base(controller)
 {
 }
Example #3
0
 public AIPlayer(BattleShipsGame game)
     : base(game)
 {
 }
 public AIEasyPlayer(BattleShipsGame controller)
     : base(controller)
 {
 }
 public AIHardPlayer(BattleShipsGame game) : base(game)
 {
 }