Example #1
0
        /// <summary>
        /// Помечает корабль на поле, как разрушенный и выделяет вокруг
        /// </summary>
        /// <param name="ship">Уничтоженный корабль</param>
        private void DestroyShip(Ship ship)
        {
            var length = ship.Decks.Length - 1;
            var horizontalDirection = ship.GetDirection();

            for (var row = ship.Decks[0].Location.Y - 1; row <= ship.Decks[0].Location.Y + 1 + (horizontalDirection ? 0 : length); row++)
            {
                for (var column = ship.Decks[0].Location.X - 1; column <= ship.Decks[0].Location.X + 1 + (horizontalDirection ? length : 0); column++)
                {
                    if (!FieldGenerator.CellInField(Field.GetLength(1), Field.GetLength(0), column, row))
                    {
                        continue;
                    }
                    switch (Field[row, column])
                    {
                    case CellType.DamagedShip:
                        Field[row, column] = CellType.DestroyedShip;
                        break;

                    case CellType.Water:
                    case CellType.FogOverWater:
                        Field[row, column] = CellType.EmptyWater;
                        break;
                    }
                }
            }
        }
Example #2
0
 /// <summary>
 /// Начало новой игры
 /// </summary>
 /// <returns>true, если удалось создать и заполнить поля для игроков</returns>
 public bool NewGame()
 {
     _player = FieldGenerator.TryGenerateField(AHorizontalCells, AVerticalCells, _fiveDecks, _fourDecks, _threeDecks, _doubleDecks, _oneDeckeds, PlayerType.Player, 10, 10);
     _pc = FieldGenerator.TryGenerateField(AHorizontalCells, AVerticalCells, _fiveDecks, _fourDecks, _threeDecks, _doubleDecks, _oneDeckeds, PlayerType.Pc, 10, 10);
     if (_player == null || _pc == null) return false;
     _player.NewGame(this);
     _pc.NewGame(this);
     FieldGenerator.HideField(_pc.Field);
     _aiMove = false;
     Refresh();
     return true;
 }
Example #3
0
        /// <summary>
        /// Проверяет, свободна ли клетка на поле в шаге от выбранной в указанном направлении
        /// </summary>
        /// <param name="field">Игровое поле</param>
        /// <param name="selectedPoint">Выбранная точка для проверки</param>
        /// <param name="step">Шаг</param>
        /// <param name="direction">Направление</param>
        /// <returns>true, если клетка в границах поля и ни чем не занята</returns>
        private bool CellFree(CellType[,] field, Point selectedPoint, int step, Direction direction)
        {
            var horizontalCells = field.GetLength(1);
            var verticalCells   = field.GetLength(0);
            var x = selectedPoint.X + (direction == Direction.Right ? step : (direction == Direction.Left ? -step : 0));
            var y = selectedPoint.Y + (direction == Direction.Bot ? step : (direction == Direction.Top ? -step : 0));

            return
                (FieldGenerator.CellInField(horizontalCells, verticalCells, x, y) &&
                 field[y, x] != CellType.DamagedShip &&
                 field[y, x] != CellType.DestroyedShip &&
                 field[y, x] != CellType.EmptyWater);
        }