private void PlayHitSequence(int row, int column, bool showAnimation) { if (showAnimation) { _utility.AddExplosion(row, column, this); } Audio.PlaySoundEffect(_resources.GameSound("Hit")); _utility.DrawAnimationSequence(this); }
private static void PlayMissSequence(int row, int column, bool showAnimation) { if (showAnimation) { UtilityFunctions.AddSplash(row, column); } Audio.PlaySoundEffect(GameResources.GameSound("Miss")); UtilityFunctions.DrawAnimationSequence(); }
private static void PlayHitSequence(int row, int column, bool showAnimation) { if (showAnimation) { UtilityFunctions.AddExplosion(row, column); } Audio.PlaySoundEffect(GameResources.GameSound("Hit")); UtilityFunctions.DrawAnimationSequence(); }