Example #1
0
        /* <summary>
         * MoveShips allows for ships to be placed on the seagrid also saves the previous directions and location of the ship
         * </summary>
         * <param name="row">the row selected</param>
         * <param name="col">the column selected</param>
         * <param name="ship">the ship selected</param>
         * <param name="direction">the direction the ship is going</param>
         */
        public void MoveShip(int row, int col, ShipName ship, Direction direction)
        {
            Ship newShip = _Ships[ship];

            newShip.Remove();
            _oldCol = _Ships[ship].Column;
            _oldRow = _Ships[ship].Row;
            _oldDir = _Ships[ship].Direction;
            AddShip(row, col, direction, newShip);
        }
Example #2
0
        /* <summary>
         * AddShip add a ship to the SeaGrid
         * </summary>
         * <param name="row">row coordinate</param>
         * <param name="col">col coordinate</param>
         * <param name="direction">direction of ship</param>
         * <param name="newShip">the ship</param>
         */
        private void AddShip(int row, int col, Direction direction, Ship newShip)
        {
            try
            {
                int size       = newShip.Size;
                int currentRow = row;
                int currentCol = col;
                int dRow;
                int dCol;
                if ((direction == Direction.LeftRight))
                {
                    dRow = 0;
                    dCol = 1;
                }
                else
                {
                    dRow = 1;
                    dCol = 0;
                }

                // place ship's tiles in array and into ship object
                int i = 0;
                for (i = 0; i <= size - 1; i++)
                {
                    if (currentRow < 0 ||
                        currentRow >= Width ||
                        currentCol < 0 ||
                        currentCol >= Height)
                    {
                        throw new InvalidOperationException("Ship can't fit on the board");
                    }

                    _GameTiles[currentRow, currentCol].Ship = newShip;
                    currentCol = (currentCol + dCol);
                    currentRow = (currentRow + dRow);
                }

                newShip.Deployed(direction, row, col);
            }
            catch (Exception e)
            {
                newShip.Remove();
                // if fails remove the ship
                throw new ApplicationException(e.Message);
            }
            finally
            {
                if (Changed != null)
                {
                    Changed(this, EventArgs.Empty);
                }
            }
        }
Example #3
0
        /// <summary>
        /// AddShip add a ship to the SeaGrid
        /// </summary>
        /// <param name="row">row coordinate</param>
        /// <param name="col">col coordinate</param>
        /// <param name="direction">direction of ship</param>
        /// <param name="newShip">the ship</param>
        private void AddShip(int row, int col, Direction direction, Ship newShip)
        {
            try
            {
                int size = newShip.Size;
                int currentRow = row;
                int currentCol = col;
                int dRow = 0;
                int dCol = 0;

                if (direction == Direction.LeftRight)
                {
                    dRow = 0;
                    dCol = 1;
                }
                else
                {
                    dRow = 1;
                    dCol = 0;
                }

                //place ship's tiles in array and into ship object
                int i = 0;
                for (i = 0; i <= size - 1; i++)
                {
                    if (currentRow < 0 | currentRow >= Width | currentCol < 0 | currentCol >= Height)
                    {
                        throw new InvalidOperationException("Ship can't fit on the board");
                    }

                    _GameTiles[currentRow, currentCol].Ship = newShip;

                    currentCol += dCol;
                    currentRow += dRow;
                }

                newShip.Deployed(direction, row, col);
            }
            catch (Exception e)
            {
                newShip.Remove();
                //if fails remove the ship
                throw new ApplicationException(e.Message);

            }
            finally
            {
                if (Changed != null)
                {
                    Changed(this, EventArgs.Empty);
                }
            }
        }