Example #1
0
        private void PlaceShips(PlayerDto inDto)
        {
            int a = Enum.GetNames(typeof(ShipType)).Length;

            for (int i = 0; i < a; i++)
            {
                bool isPlacementOk = false;

                while (!isPlacementOk)
                {
                    string shipType    = ((ShipType)i).ToString();
                    var    coordGetter = new CoordGetter();
                    var    shipPointer = new ShipPointer();

                    PlaceShipRequest request = new PlaceShipRequest()
                    {
                        Coordinate = coordGetter.GetCoord((i + 1).ToString() + ".  " + "Enter coordinate for your " + shipType.ToString() + ":  "),
                        Direction  = shipPointer.PointShip("    Ship direction: (L-left, R-right, U-up, D-down): "),
                        ShipType   = (ShipType)i
                    };

                    var    responce = inDto.Board.PlaceShip(request);
                    string r        = responce.ToString();

                    if (r == ShipPlacement.Ok.ToString())
                    {
                        isPlacementOk = true;
                        Console.WriteLine("    Ship placement status: {0}", r);
                    }

                    else
                    {
                        Console.WriteLine("    Ship NOT PLACED! : {0}", r);
                    }
                }
            }
        }
Example #2
0
        private void Shoot(PlayerDto inDto)
        {
            bool isShotValid = false;

            while (!isShotValid)
            {
                var coordGetter = new CoordGetter();

                //Console.Clear();

                DisplayShotHistory(inDto);

                var coord = coordGetter.GetCoord("> Enter Shot Coord (Ex: a1, b6) :   ");

                var response = inDto.Board.FireShot(coord);

                Console.Clear();

                Console.WriteLine("\n Shot result: ");

                DisplayShotHistory(inDto);

                if (response.ShotStatus == ShotStatus.Duplicate || response.ShotStatus == ShotStatus.Invalid)
                {
                    Console.WriteLine("\nThat was not a valid shot, ({0}), Take another shot!", response.ShotStatus.ToString());

                    Console.WriteLine("\n Press Enter to re-take shot...");
                    Console.ReadLine();
                    Console.Clear();
                    Console.WriteLine("\n Shot result: ");

                    //mt
                    //Console.ReadLine();
                    //Console.Clear();

                }

                else if (response.ShotStatus == ShotStatus.Miss)
                {
                    Console.Write("\nSplash! - You MISSED...");
                    isShotValid = true;
                }

                else if (response.ShotStatus == ShotStatus.Hit)
                {
                    Console.Write("\nBOOM! *** You hit something!");
                    isShotValid = true;
                }

                else if (response.ShotStatus == ShotStatus.HitAndSunk)
                {
                    Console.Write("\nBAAM! *** You hit and SUNK a {0}", response.ShipImpacted.ToString());
                    isShotValid = true;
                }

                else
                {
                    Console.WriteLine("\nVICTORY! - you just WON!!!");
                    _isVictory = true;
                    break;
                }
            }
        }
Example #3
0
        private void PlaceShips(PlayerDto inDto)
        {
            int a = Enum.GetNames(typeof(ShipType)).Length;

            for (int i = 0; i < a; i++)
            {
                bool isPlacementOk = false;

                while (!isPlacementOk)
                {
                    string shipType = ((ShipType)i).ToString();
                    var coordGetter = new CoordGetter();
                    var shipPointer = new ShipPointer();

                    PlaceShipRequest request = new PlaceShipRequest()
                    {
                        Coordinate = coordGetter.GetCoord((i + 1).ToString() + ".  " + "Enter coordinate for your " + shipType.ToString() + ":  "),
                        Direction = shipPointer.PointShip("    Ship direction: (L-left, R-right, U-up, D-down): "),
                        ShipType = (ShipType)i
                    };

                    var responce = inDto.Board.PlaceShip(request);
                    string r = responce.ToString();

                    if (r == ShipPlacement.Ok.ToString())
                    {
                        isPlacementOk = true;
                        Console.WriteLine("    Ship placement status: {0}", r);
                    }

                    else Console.WriteLine("    Ship NOT PLACED! : {0}", r);
                }

            }
        }
Example #4
0
        private void Shoot(PlayerDto inDto)
        {
            bool isShotValid = false;

            while (!isShotValid)
            {
                var coordGetter = new CoordGetter();

                //Console.Clear();

                DisplayShotHistory(inDto);

                var coord = coordGetter.GetCoord("> Enter Shot Coord (Ex: a1, b6) :   ");

                var response = inDto.Board.FireShot(coord);

                Console.Clear();

                Console.WriteLine("\n Shot result: ");

                DisplayShotHistory(inDto);

                if (response.ShotStatus == ShotStatus.Duplicate || response.ShotStatus == ShotStatus.Invalid)
                {
                    Console.WriteLine("\nThat was not a valid shot, ({0}), Take another shot!", response.ShotStatus.ToString());

                    Console.WriteLine("\n Press Enter to re-take shot...");
                    Console.ReadLine();
                    Console.Clear();
                    Console.WriteLine("\n Shot result: ");

                    //mt
                    //Console.ReadLine();
                    //Console.Clear();
                }

                else if (response.ShotStatus == ShotStatus.Miss)
                {
                    Console.Write("\nSplash! - You MISSED...");
                    isShotValid = true;
                }

                else if (response.ShotStatus == ShotStatus.Hit)
                {
                    Console.Write("\nBOOM! *** You hit something!");
                    isShotValid = true;
                }

                else if (response.ShotStatus == ShotStatus.HitAndSunk)
                {
                    Console.Write("\nBAAM! *** You hit and SUNK a {0}", response.ShipImpacted.ToString());
                    isShotValid = true;
                }

                else
                {
                    Console.WriteLine("\nVICTORY! - you just WON!!!");
                    _isVictory = true;
                    break;
                }
            }
        }