Example #1
0
        public void StartGame()
        {
            // Setup new game board
            gameFlow game = new gameFlow();
            bool KeepPlaying = true;
            bool[] gameOptions = new bool[]
            {
                true,
                true
            };

            do
            {

                // Create new players
                Player player1 = new Player();
                Player player2 = new Player();

                // Display splash screen
                Console.Clear();
                BattleShip.UI.GameWorkflow.DisplayMessages.StartScreen();
                Console.ReadLine();

                // Gather player 1 name and ship placement
                Console.Clear();
                player1.Name = game.getPlayerName("1");
                BattleShip.UI.GameWorkflow.ShipSetup.PlayerShipSetup(player1);

                // Gather player 2 name and ship placement
                Console.Clear();
                player2.Name = game.getPlayerName("2");
                BattleShip.UI.GameWorkflow.ShipSetup.PlayerShipSetup(player2);

                // Start game play &&&& Talking
                SpeechSynthesizer talk = new SpeechSynthesizer();
                talk.SetOutputToDefaultAudioDevice();
                talk.Speak("Lets play the game.");

                Console.WriteLine("\nLet's Play the Game!");
                gameFlow.AlternatePlayerGame(player1, player2);

                // Roll game credits
                BattleShip.UI.GameWorkflow.DisplayMessages.RollCredits();

                // Do you want to play again
                Console.ResetColor();
                Console.Clear();
                Console.WriteLine("\n\nWould you like to play again? Enter N for new game enter Q for quit.");

                //Talk
                talk.SetOutputToDefaultAudioDevice();
                talk.Speak("Would you like to play again?");
                string UserInput = Console.ReadLine().ToUpper();

                if (UserInput != "N")
                {
                    KeepPlaying = false;
                }
            } while (KeepPlaying);

            //Closing application
            Console.Clear();
            Console.WriteLine("Press any key to close");
            Console.ReadLine();
        }
Example #2
0
        public static void AlternatePlayerGame(Player player1, Player player2)
        {
            bool isVictory = false;
            Player currentPlayer = player1;
            Player otherPlayer = player2;
            string userInput = "";

            while (!isVictory)
            {
                Console.Clear();
                DrawBoard.DrawBoardShotHistory(otherPlayer);
                DrawBoard.DrawBoardShips(currentPlayer);
                Coordinate coord;
                bool isValidCoordinate = false;
                FireShotResponse response = new FireShotResponse();

                do
                {
                    Console.ResetColor();
                    //Talking---this is repeated a bunch...possible loop to change/alternate the saying?? Or will have to leave out.
                    SpeechSynthesizer talk = new SpeechSynthesizer();
                    talk.SetOutputToDefaultAudioDevice();
                    talk.Speak(String.Format("{0}, it's your turn. Stay on target.", currentPlayer.Name));//maybe just say FIRE!

                    Console.WriteLine("\n\n{0}, enter a coordinate to fire a shot.", currentPlayer.Name);
                    userInput = Console.ReadLine();
                    coord = ConvertInputToCoordinate(userInput);
                    isValidCoordinate = CheckValidCoord(coord);
                    if (!isValidCoordinate)
                    {
                        //Talking
                        talk.SetOutputToDefaultAudioDevice();
                        talk.Speak("  Those are not the coordinates we were looking for! ");
                        Console.WriteLine("\nInvalid Coordinate - Repeat Turn");
                    }
                    else
                    {
                        response = otherPlayer.PlayerBoard.FireShot(coord);
                        Console.Beep();
                        Console.Beep();
                        Console.Beep();
                        switch (response.ShotStatus)
                        {
                            case ShotStatus.Hit:
                                //Talking
                                talk.SetOutputToDefaultAudioDevice();
                                talk.Speak(" It's a hit! ");
                                GameWorkflow.DisplayMessages.DisplayHitMessage();
                                Console.WriteLine("\nYou hit something!, Press Enter to continue....");
                                Console.ReadLine();
                                break;
                            case ShotStatus.HitAndSunk:
                                //Talking
                               // SpeechSynthesizer talk = new SpeechSynthesizer();
                                talk.SetOutputToDefaultAudioDevice();
                                talk.Speak(string.Format("  With great power comes great responsiblity. You sank your opponents {0}",response.ShipImpacted));
                                GameWorkflow.DisplayMessages.DisplaySinkingShip();
                                Console.WriteLine("\nYou sank your opponent's {0}!, Press Enter to continue....", response.ShipImpacted);
                                Console.ReadLine();
                                break;
                            case ShotStatus.Miss:
                                //Talking
                                //SpeechSynthesizer talk = new SpeechSynthesizer();
                                talk.SetOutputToDefaultAudioDevice();
                                talk.Speak("  These are not the ships you are looking for. You didn't hit squat!");
                                GameWorkflow.DisplayMessages.DisplayMissMessage();
                                Console.WriteLine("\nYour projectile splashes into the ocean, you missed! \n\nPress Enter to continue....");
                                Console.ReadLine();
                                break;
                            case ShotStatus.Duplicate:
                                //talking
                                //SpeechSynthesizer talk = new SpeechSynthesizer();
                                talk.SetOutputToDefaultAudioDevice();
                                talk.Speak("   Hey genius!  You already tried that!");

                                Console.WriteLine("\nDuplicate shot - repeat turn.  Press Enter to continue....");
                                Console.ReadLine();
                                break;
                            case ShotStatus.Victory:
                                //Talking
                                //SpeechSynthesizer talk = new SpeechSynthesizer();
                                talk.SetOutputToDefaultAudioDevice();
                                talk.Speak(String.Format("May the force be with {0}! You sank all of your opponents ships. You won the game!", currentPlayer.Name));
                                GameWorkflow.DisplayMessages.DisplayVictoryMessage();
                                Console.WriteLine("\n{0}, you have sunk all of your opponents ships, you win!- End Game", currentPlayer.Name);
                                System.Threading.Thread.Sleep(2000);
                                break;
                        }
                    }
                } while (!isValidCoordinate || response.ShotStatus == ShotStatus.Duplicate);

                if (response.ShotStatus == ShotStatus.Victory)
                {
                    isVictory = true;
                }
                else
                {
                    isVictory = false;
                    Player tempPlayer = currentPlayer;
                    currentPlayer = otherPlayer;
                    otherPlayer = tempPlayer;

                }
            }
        }