Example #1
0
        public void CanNotOverlapShips()
        {
            Board board = new Board();

            // let's put a carrier at (10,10), (9,10), (8,10), (7,10), (6,10)
            var carrierRequest = new PlaceShipRequest()
            {
                Coordinate = new Coordinate(10, 10),
                Direction = ShipDirection.Left,
                ShipType = ShipType.Carrier
            };

            var carrierResponse = board.PlaceShip(carrierRequest);

            Assert.AreEqual(ShipPlacement.Ok, carrierResponse);

            // now let's put a destroyer overlapping the y coordinate
            var destroyerRequest = new PlaceShipRequest()
            {
                Coordinate = new Coordinate(9, 9),
                Direction = ShipDirection.Down,
                ShipType = ShipType.Destroyer
            };

            var destroyerResponse = board.PlaceShip(destroyerRequest);

            Assert.AreEqual(ShipPlacement.Overlap, destroyerResponse);
        }
Example #2
0
        public Coordinate[] ShipCoordinator(PlaceShipRequest request)
        {
            switch (request.ShipType)
            {
                case ShipType.Destroyer:
                    CheckDirection(request.Coordinate, request.Direction, 2);
                    break;

                case ShipType.Submarine:
                    CheckDirection(request.Coordinate, request.Direction, 3);
                    break;

                case ShipType.Cruiser:
                    CheckDirection(request.Coordinate, request.Direction, 3);
                    break;

                case ShipType.Battleship:
                    CheckDirection(request.Coordinate, request.Direction, 4);
                    break;

                case ShipType.Carrier:
                    CheckDirection(request.Coordinate, request.Direction, 5);
                    break;
            }
            return Coordinates;
        }
Example #3
0
        public void AllowUserToPlace5Ships(GameBoard gameBoard, PlayerInfo playerInfo)
        {
            Console.WriteLine("Hello, {0}! Let's place your ships \n", playerInfo.UserName);
            //places ship
            int counter = 0;
            //iterates through for all 5 placements
            while (counter < 5)
            {
                    Console.WriteLine("\n-- Place Ship #{0}", counter+1);

                ShipSetUp setUpYourShip = new ShipSetUp(); // acces UI Ship Placement
                PlaceShipRequest shipRequest = new PlaceShipRequest(); // initiates placeship request business logic

                //assigns user entered ship placeemnt biz logic request using the associated board dictionary
                shipRequest = setUpYourShip.SetUpShip(gameBoard.BoardDictionary,counter);

                //assigns ship request to player1's board

                //PlaceShip method on the Board(biz logic) checks if the PlaceShip is valid
                ShipPlacement placeShipResult = playerInfo.MyBoard.PlaceShip(shipRequest);

                if (placeShipResult != ShipPlacement.Ok )
                {
                    Console.WriteLine("\n\t\t****ERROR -- INVALID SHIP PLACEMENT****\n");
                    counter--;
                }
                ;
                counter++;
            }

            Console.WriteLine("Thank you for your input {0}! Press enter to clear the console so the other player cannot cheat!", playerInfo.UserName);
            Console.ReadLine();
            Console.Clear();
        }
Example #4
0
        public void CanNotPlaceShipPartiallyOnBoard()
        {
            Board board = new Board();
            PlaceShipRequest request = new PlaceShipRequest()
            {
                Coordinate = new Coordinate(10, 10),
                Direction = ShipDirection.Right,
                ShipType = ShipType.Carrier
            };

            var response = board.PlaceShip(request);

            Assert.AreEqual(ShipPlacement.NotEnoughSpace, response);
        }
Example #5
0
        public void CanNotPlaceShipOffBoard()
        {
            Board board = new Board();
            PlaceShipRequest request = new PlaceShipRequest()
            {
                Coordinate = new Coordinate(15, 10),
                Direction = ShipDirection.Up,
                ShipType = ShipType.Destroyer
            };

            var response = board.PlaceShip(request);

            Assert.AreEqual(ShipPlacement.NotEnoughSpace, response);
        }
Example #6
0
        // this was used for testing purposes
        public static void AutoPlaceShips(Board board)
        {
            int i = 1;

            foreach (ShipType ship in Enum.GetValues(typeof(ShipType)))
            {
                PlaceShipRequest request = new PlaceShipRequest()
                {
                    Coordinate = new Coordinate(1, i),
                    Direction = ShipDirection.Right,
                    ShipType = ship,
                };

                i++;

                board.PlaceShip(request);
                board.UpdateBoardImg();
            }
        }
Example #7
0
        public ShipPlacement PlaceShip(PlaceShipRequest request)
        {
            if (_currentShipIndex > 4)
                throw new Exception("You can not add another ship, 5 is the limit!");

            if (!IsValidCoordinate(request.Coordinate))
                return ShipPlacement.NotEnoughSpace;

            Ship newShip = ShipCreator.CreateShip(request.ShipType);
            switch (request.Direction)
            {
                case ShipDirection.Down:
                    return PlaceShipDown(request.Coordinate, newShip);
                case ShipDirection.Up:
                    return PlaceShipUp(request.Coordinate, newShip);
                case ShipDirection.Left:
                    return PlaceShipLeft(request.Coordinate, newShip);
                default:
                    return PlaceShipRight(request.Coordinate, newShip);
            }
        }
Example #8
0
        private void PlaceSubmarine(Board board)
        {
            var request = new PlaceShipRequest()
            {
                Coordinate = new Coordinate(3, 5),
                Direction = ShipDirection.Left,
                ShipType = ShipType.Submarine
            };

            board.PlaceShip(request);
        }
Example #9
0
        private void PlaceDestroyer(Board board)
        {
            var request = new PlaceShipRequest()
            {
                Coordinate = new Coordinate(1,8),
                Direction = ShipDirection.Right,
                ShipType = ShipType.Destroyer
            };

            board.PlaceShip(request);
        }
Example #10
0
        private void PlaceCruiser(Board board)
        {
            var request = new PlaceShipRequest()
            {
                Coordinate = new Coordinate(3, 3),
                Direction = ShipDirection.Up,
                ShipType = ShipType.Cruiser
            };

            board.PlaceShip(request);
        }
Example #11
0
        private void PlaceCarrier(Board board)
        {
            var request = new PlaceShipRequest()
            {
                Coordinate = new Coordinate(4,4),
                Direction = ShipDirection.Right,
                ShipType = ShipType.Carrier
            };

            board.PlaceShip(request);
        }
Example #12
0
        private void PlaceBattleship(Board board)
        {
            var request = new PlaceShipRequest()
            {
                Coordinate = new Coordinate(10, 6),
                Direction = ShipDirection.Down,
                ShipType = ShipType.Battleship
            };

            board.PlaceShip(request);
        }
Example #13
0
        //Starts the ship placement phase
        public void DeployShips()
        {
            //This counter follows the amount of ships.
            //0 is used in order to display the grid before the ship array in the Board obj is initialized.
            //1 means the player is placing the first ship, and has none on the board.

            int counter = 0;
            drawPlacementBoard(counter);
            counter++;

            Console.WriteLine();
            Console.Write("Place your ships, ");
            PlayerNameColor();
            Console.WriteLine();

            foreach (ShipType ship in Enum.GetValues(typeof(ShipType)))
            {
                Board board = getCurrentPlayer(true);
                Console.WriteLine();
                Console.WriteLine("You will be placing a {0}", ship.ToString());
                Console.WriteLine("Enter your coordinates for this ship.");

                bool validPlacement = false;
                while (!validPlacement)
                {
                    Coordinate coord = inputToCoordinate();

                    Console.WriteLine("Now enter the direction to place the {0}. Values are D, U, L, R.", ship);

                    ShipDirection direction = directionInput();

                    PlaceShipRequest ShipRequest = new PlaceShipRequest(coord, direction, ship);
                    switch (board.PlaceShip(ShipRequest))
                    {
                        case ShipPlacement.NotEnoughSpace:
                            Console.WriteLine("Not enough space to place the ship in that direction. Try elsewhere.");
                            break;
                        case ShipPlacement.Overlap:
                            Console.WriteLine("This placement would overlap another ship. Please enter a new coordinate.");
                            break;
                        case ShipPlacement.Ok:
                            validPlacement = true;
                            break;
                        default:
                            throw new ArgumentOutOfRangeException();
                    }
                }

                Console.Clear();
                drawPlacementBoard(counter);
                counter++;
            }
        }
Example #14
0
        // get player 2 to place ships
        public void Player2ShipPlacement()
        {
            // display empty game board for player1 (I put this in the loop)

            // prompt player1 for coordinate entry (use letterconverter for xcoordinate)
            foreach (ShipType stype in Enum.GetValues(typeof(ShipType)))
            {
                bool placementIsBad = false;
                do
                {
                    BoardUI.DisplayShipBoard(_player2Board);

                    //Testing if valid input
                    bool coordIsValid = false;
                    string shipplacecoord = "";
                    do
                    {
                        IsPlayercoordValid IsItValid = new IsPlayercoordValid();

                        Console.Write("{0}, pick a coordinate for your {1} : ", Player.Name2, stype);
                        shipplacecoord = Console.ReadLine();

                        coordIsValid = IsItValid.IsItGood(shipplacecoord);

                    } while (coordIsValid == false);
                    //end of testing

                    //Console.Write("{0}, pick a coordinate for your {1} : ", Player.Name2, stype);
                    //shipplacecoord = Console.ReadLine();

                    string xAsLetter = shipplacecoord.Substring(0, 1);
                    int shipX = LetterConverter.ConvertToNumber(xAsLetter); //Convert 1st char from player input to int.
                    //TODO Bug, ensure correct length.
                    int shipY = int.Parse(shipplacecoord.Substring(1)); //Assign 2nd coord.

                    Coordinate shipcoord = new Coordinate(shipX, shipY);

                    // and then, asking for ship direction
                    Console.Write("{0}, Enter a direction (up, down, left, right) for your {1} (length {2}) : ",
                        Player.Name2, stype, "ship length");
                    string shipPlacementDirection = Console.ReadLine();

                    IsDirectionValid IsDirInputValid = new IsDirectionValid();

                    int InputResponse = IsDirInputValid.WhatIsDirection(shipPlacementDirection);

                    if (InputResponse == 1)
                    {
                        PlaceShipRequest shipRequest = new PlaceShipRequest
                        {
                            Coordinate = shipcoord,
                            Direction = ShipDirection.Up,
                            ShipType = stype
                        };
                        var WhereIsShip = _player2Board.PlaceShip(shipRequest);
                        //Refactor for class
                        if (WhereIsShip == ShipPlacement.NotEnoughSpace)
                        {
                            Console.Clear();
                            Console.WriteLine("Not enough space to place ship there, Try again!");
                        }
                        else if (WhereIsShip == ShipPlacement.Overlap)
                        {
                            Console.Clear();
                            Console.WriteLine("You are overlapping another ship, try again!");
                        }
                        else if (WhereIsShip == ShipPlacement.Ok)
                        {
                            ShipCreator.CreateShip(stype);
                            placementIsBad = true;
                        }

                        //checks
                        //ShipCreator.CreateShip(stype);
                    }

                    if (InputResponse == 2)
                    {
                        PlaceShipRequest shipRequest = new PlaceShipRequest
                        {
                            Coordinate = shipcoord,
                            Direction = ShipDirection.Down,
                            ShipType = stype
                        };
                        //checks
                        var WhereIsShip = _player2Board.PlaceShip(shipRequest);
                        //Refactor for class
                        if (WhereIsShip == ShipPlacement.NotEnoughSpace)
                        {
                            Console.Clear();
                            Console.WriteLine("Not enough space to place ship there, Try again!");
                        }
                        else if (WhereIsShip == ShipPlacement.Overlap)
                        {
                            Console.Clear();
                            Console.WriteLine("You are overlapping another ship, try again!");
                        }
                        else if (WhereIsShip == ShipPlacement.Ok)
                        {
                            ShipCreator.CreateShip(stype);
                            placementIsBad = true;
                        }
                        //ShipCreator.CreateShip(stype);
                    }

                    if (InputResponse == 3)
                    {
                        PlaceShipRequest shipRequest = new PlaceShipRequest
                        {
                            Coordinate = shipcoord,
                            Direction = ShipDirection.Left,
                            ShipType = stype
                        };
                        //checks
                        var WhereIsShip = _player2Board.PlaceShip(shipRequest);
                        //Refactor for class
                        if (WhereIsShip == ShipPlacement.NotEnoughSpace)
                        {
                            Console.Clear();
                            Console.WriteLine("Not enough space to place ship there, Try again!");
                        }
                        else if (WhereIsShip == ShipPlacement.Overlap)
                        {
                            Console.Clear();
                            Console.WriteLine("You are overlapping another ship, try again!");
                        }
                        else if (WhereIsShip == ShipPlacement.Ok)
                        {
                            ShipCreator.CreateShip(stype);
                            placementIsBad = true;
                        }
                        //ShipCreator.CreateShip(stype);
                    }

                    if (InputResponse == 4)
                    {
                        PlaceShipRequest shipRequest = new PlaceShipRequest
                        {
                            Coordinate = shipcoord,
                            Direction = ShipDirection.Right,
                            ShipType = stype
                        };
                        //checks
                        var WhereIsShip = _player2Board.PlaceShip(shipRequest);
                        //Refactor for class
                        if (WhereIsShip == ShipPlacement.NotEnoughSpace)
                        {
                            Console.Clear();
                            Console.WriteLine("Not enough space to place ship there, Try again!");
                        }
                        else if (WhereIsShip == ShipPlacement.Overlap)
                        {
                            Console.Clear();
                            Console.WriteLine("You are overlapping another ship, try again!");
                        }
                        else if (WhereIsShip == ShipPlacement.Ok)
                        {
                            ShipCreator.CreateShip(stype);
                            placementIsBad = true;
                        }
                        //ShipCreator.CreateShip(stype);
                    }
                } while (placementIsBad == false);
                Console.Clear();
            }
        }
Example #15
0
        public void PlaceTheShips(Player player)
        {
            PlaceShipRequest ShipToPlace = new PlaceShipRequest();

            int howManyShipsPlaced = 0;

            for (int i = 0; i < 5; i++)
            {
                ShipPlacement response;

                do
                {
                    Console.WriteLine("Place your {0} on the x axis with a letter: ", ShipToPlace.ShipType);
                    string userinputXCoord = Console.ReadLine();
                    int Xcoord = 0;

                    switch (userinputXCoord.ToUpper())
                    {
                        case "A":
                            Xcoord = 1;
                            break;
                        case "B":
                            Xcoord = 2;
                            break;
                        case "C":
                            Xcoord = 3;
                            break;
                        case "D":
                            Xcoord = 4;
                            break;
                        case "E":
                            Xcoord = 5;
                            break;
                        case "F":
                            Xcoord = 6;
                            break;
                        case "G":
                            Xcoord = 7;
                            break;
                        case "H":
                            Xcoord = 8;
                            break;
                        case "I":
                            Xcoord = 9;
                            break;
                        case "J":
                            Xcoord = 10;
                            break;
                    }

                    Console.WriteLine("\nPlace your {0} on the y axis with a number: ", ShipToPlace.ShipType);
                    string inputYCoord = Console.ReadLine();
                    var new_string = 0;
                    if (int.TryParse(inputYCoord, out new_string))
                    {
                        new_string = new_string;
                    }
                    else
                    {
                        new_string = 0;
                    }
                    //int Ycoord = int.Parse(inputYCoord);
                    int Ycoord = new_string;
                    Console.WriteLine("\nWhat direction should your carrier point? (Up, Down, Right, Left): ");
                    string inputCarrierDirection = Console.ReadLine();
                    ShipDirection myDirection = 0;
                    switch (inputCarrierDirection.ToUpper())
                    {
                        case "UP":
                        case "U":
                            myDirection = ShipDirection.Up;
                            break;
                        case "DOWN":
                        case "D":
                            myDirection = ShipDirection.Down;
                            break;
                        case "RIGHT":
                        case "R":
                            myDirection = ShipDirection.Right;
                            break;
                        case "LEFT":
                        case "L":
                            myDirection = ShipDirection.Left;
                            break;
                    }

                    ShipToPlace.Direction = myDirection;

                    ShipToPlace.Coordinate = new Coordinate(Xcoord, Ycoord);

                    response = player.playerBoard.PlaceShip(ShipToPlace);

                    if (ShipToPlace.Coordinate.Equals(new Coordinate(0, 0)))
                    {
                        Console.WriteLine("\nInvalid input...Make sure x is a letter, and y is a number. " +
                                          "Press enter to try again.\n");
                        Console.ReadLine();
                    }
                    else
                    {
                        if (response == ShipPlacement.NotEnoughSpace)
                        {

                            Console.WriteLine("\nThere isn't enough room.  Try again.\n");
                            Console.ReadLine();
                        }
                        else if (response == ShipPlacement.Overlap)
                        {
                            Console.WriteLine("\nThat ship overlaps another.  Please try again.\n");
                            Console.ReadLine();
                        }
                    }

                    Console.Clear();

                    //wf.ShowBoard(wf.p1);
                   WorkFlowObject.ShowBoard1(player);
                   Console.WriteLine("\n");

                } while (response != ShipPlacement.Ok);

                ShipToPlace.ShipType++;

                Console.WriteLine("\n");

                howManyShipsPlaced++;

                Console.ForegroundColor = ConsoleColor.Cyan;
                Console.WriteLine("You've placed {0} of 5 ships so far. \n", howManyShipsPlaced);
                Console.ResetColor();

            }
        }
Example #16
0
        // Prompt user to place a ship on their board.
        public static void Place(Board board, string playerName, ShipType ship)
        {
            BoardImage.Present(board, playerName + "'s setup turn");
            ShipPlacement placementResult;

            do
            {
                // prompt for coord and direction while listing ship and ship size
                int[] coords = Prompt.Coord($"{ship} ({_shipDict[ship]})\t");

                ShipDirection direction = DirectionPrompt();

                // create ship request
                var request = new PlaceShipRequest()
                {
                    Coordinate = new Coordinate(coords[0], coords[1]),
                    Direction = direction,
                    ShipType = ship,
                };

                // request a ship placement
                placementResult = board.PlaceShip(request);
                Console.Clear();

                if (placementResult == ShipPlacement.NotEnoughSpace)
                {
                    BoardImage.Present(board, playerName + "'s setup turn");
                    ConsoleWriter.Write("\t\t\t*** Not enough space. Try again. ***",
                                        10, ConsoleColor.Red);
                }
                else if (placementResult == ShipPlacement.Overlap)
                {
                    BoardImage.Present(board, playerName + "'s setup turn");
                    ConsoleWriter.Write("\t\t*** Another ship is already there. Try again. ***",
                                         10, ConsoleColor.Red);
                }

            } while (placementResult != ShipPlacement.Ok); // loop until ship placement is valid

            board.UpdateBoardImg();    // update board image to reflect placed ships
        }
Example #17
0
        private PlaceShipRequest GetShipPlacementRequestFromUser(Player activePlayer, Dictionary<ShipType, int> unplacedShips)
        {
            DisplayShipPlacementAndUnplacedShips(activePlayer, unplacedShips);

            PlaceShipRequest placementRequest = new PlaceShipRequest();
            string invalidInputMessage = "Sorry Captain, we couldn't understand you!\n";
            bool validInput = false;

            //get choice of ship from user
            while (!validInput)
            {
                Console.ForegroundColor = TextEffects.HighlightColor;
                TextEffects.CenterAlignWriteLine("Which ship would you like to deploy?");
                Console.ResetColor();
                TextEffects.CenterAlignWrite("Enter your choice: ");
                Console.ForegroundColor = TextEffects.HighlightColor;
                string shipChoice = Console.ReadLine().Replace(" ", "").ToUpper();
                Console.ResetColor();

                switch (shipChoice)
                {
                    case "D":
                    case "DESTROYER":
                        if (unplacedShips.ContainsKey(ShipType.Destroyer))
                        {
                            placementRequest.ShipType = ShipType.Destroyer;
                            validInput = true;
                            break;
                        }
                        else
                        {
                            Console.Clear();
                            DisplayShipPlacementAndUnplacedShips(activePlayer, unplacedShips);
                            TextEffects.CenterAlignWriteLine("You already deployed the Destroyer.");
                            break;
                        }

                    case "S":
                    case "SUBMARINE":
                        if (unplacedShips.ContainsKey(ShipType.Submarine))
                        {
                            placementRequest.ShipType = ShipType.Submarine;
                            validInput = true;
                            break;
                        }
                        else
                        {
                            Console.Clear();
                            DisplayShipPlacementAndUnplacedShips(activePlayer, unplacedShips);
                            TextEffects.CenterAlignWriteLine("You already deployed the Submarine.");
                            break;
                        }

                    case "C":
                    case "CRUISER":
                        if (unplacedShips.ContainsKey(ShipType.Cruiser))
                        {
                            placementRequest.ShipType = ShipType.Cruiser;
                            validInput = true;
                            break;
                        }
                        else
                        {
                            Console.Clear();
                            DisplayShipPlacementAndUnplacedShips(activePlayer, unplacedShips);
                            TextEffects.CenterAlignWriteLine("You already deployed the Cruiser.");
                            break;
                        }
                    case "B":
                    case "BATTLESHIP":
                        if (unplacedShips.ContainsKey(ShipType.Battleship))
                        {
                            placementRequest.ShipType = ShipType.Battleship;
                            validInput = true;
                            break;
                        }
                        else
                        {
                            Console.Clear();
                            DisplayShipPlacementAndUnplacedShips(activePlayer, unplacedShips);
                            TextEffects.CenterAlignWriteLine("You already deployed the Battleship.");
                            break;
                        }
                    case "A":
                    case "AC":
                    case "CARRIER":
                    case "AIRCRAFTCARRIER":
                        if (unplacedShips.ContainsKey(ShipType.Carrier))
                        {
                            placementRequest.ShipType = ShipType.Carrier;
                            validInput = true;
                            break;
                        }
                        else
                        {
                            Console.Clear();
                            DisplayShipPlacementAndUnplacedShips(activePlayer, unplacedShips);
                            TextEffects.CenterAlignWriteLine("You already deployed the Carrier.");
                            break;
                        }
                    default:
                        Console.Clear();
                        DisplayShipPlacementAndUnplacedShips(activePlayer, unplacedShips);
                        Console.ForegroundColor = TextEffects.HighlightColor;
                        TextEffects.CenterAlignWriteLine(invalidInputMessage);
                        Console.ResetColor();
                        break;
                }
            }

            Console.Clear();
            DisplayScreenTitle(activePlayer.name + " Ship Deployment");
            activePlayer.board.DisplayAll();

            placementRequest.Coordinate = GetShipCoordFromUser("Enter a starting coordinate for the " + placementRequest.ShipType.ToString() + " (length " + unplacedShips[placementRequest.ShipType] + "): ", invalidInputMessage);
            Console.Clear();
            DisplayScreenTitle(activePlayer.name + " Ship Deployment");
            activePlayer.board.DisplayAll();

            //now I have to ask for the direction of the ship.
            validInput = false;
            while (!validInput)
            {
                //write the choices of direction, with color changes and leading spaces for center alignment
                for (int i = 1; i <= 33; i++)
                    Console.Write(" ");
                Console.Write("(");
                Console.ForegroundColor = TextEffects.HighlightColor;
                Console.Write("U");
                Console.ResetColor();
                Console.WriteLine(")p");

                for (int i = 1; i <= 33; i++)
                    Console.Write(" ");
                Console.Write("(");
                Console.ForegroundColor = TextEffects.HighlightColor;
                Console.Write("D");
                Console.ResetColor();
                Console.WriteLine(")own");

                for (int i = 1; i <= 33; i++)
                    Console.Write(" ");
                Console.Write("(");
                Console.ForegroundColor = TextEffects.HighlightColor;
                Console.Write("L");
                Console.ResetColor();
                Console.WriteLine(")eft");

                for (int i = 1; i <= 33; i++)
                    Console.Write(" ");
                Console.Write("(");
                Console.ForegroundColor = TextEffects.HighlightColor;
                Console.Write("R");
                Console.ResetColor();
                Console.WriteLine(")ight");
                Console.WriteLine();

                //prompt
                TextEffects.CenterAlignWrite("Starting at " + placementRequest.Coordinate + ", enter a direction to deploy the ship (length " + unplacedShips[placementRequest.ShipType] + "): ");
                Console.ForegroundColor = TextEffects.HighlightColor;
                string directionChoice = Console.ReadLine().Trim().ToUpper();
                Console.ResetColor();

                switch (directionChoice)
                {
                    case "U":
                    case "UP":
                        placementRequest.Direction = ShipDirection.Up;
                        validInput = true;
                        break;
                    case "D":
                    case "DOWN":
                        placementRequest.Direction = ShipDirection.Down;
                        validInput = true;
                        break;
                    case "L":
                    case "LEFT":
                        placementRequest.Direction = ShipDirection.Left;
                        validInput = true;
                        break;
                    case "R":
                    case "RIGHT":
                        placementRequest.Direction = ShipDirection.Right;
                        validInput = true;
                        break;
                    default:
                        Console.Clear();
                        DisplayScreenTitle(activePlayer.name + " Ship Placement");
                        activePlayer.board.DisplayAll();
                        Console.ForegroundColor = TextEffects.HighlightColor;
                        TextEffects.CenterAlignWriteLine(invalidInputMessage);
                        Console.ResetColor();
                        continue;
                }
            }
            Console.Clear();
            return placementRequest;
        }
Example #18
0
        private void SetUp()
        {
            for (var i = 0; i < 5; i++)
            {
                do
                {
                    Coordinate coord = AskCoordinate();
                    ShipDirection direction = AskDirection();
                    ShipType type = AskShipType();
                    PlaceShipRequest req = new PlaceShipRequest();
                    req.Coordinate = coord;
                    req.Direction = direction;
                    req.ShipType = type;
                    ShipPlacement sp = p1board.PlaceShip(req);
                    if (sp == ShipPlacement.NotEnoughSpace)
                    {
                        Console.WriteLine("Not enough space to put a ship there! Try again!\n");
                        nextShip = false;
                    }
                    else if (sp == ShipPlacement.Overlap)
                    {
                        Console.WriteLine("That ship would overlap one you already placed! Try again!\n");
                        nextShip = false;
                    }
                    else // shipplacement.ok
                    {
                        nextShip = true;
                    }
                } while (!nextShip);

            }

            Console.Clear();
            Console.WriteLine("{0}'s turn!!", player2name);

            for (int i = 0; i < 5; i++)
            {
                do
                {
                    Coordinate coord = AskCoordinate();
                    ShipDirection direction = AskDirection();
                    ShipType type = AskShipType();
                    PlaceShipRequest req = new PlaceShipRequest();
                    req.Coordinate = coord;
                    req.Direction = direction;
                    req.ShipType = type;
                    ShipPlacement sp = p2board.PlaceShip(req);
                    if (sp == ShipPlacement.NotEnoughSpace)
                    {
                        Console.WriteLine("Not enough space to put a ship there! Try again!");
                        nextShip = false;
                    }
                    if (sp == ShipPlacement.Overlap)
                    {
                        Console.WriteLine("That ship would overlap one you already placed! Try again!");
                        nextShip = false;
                    }
                    else // shipplacement.ok
                    {
                        nextShip = true;
                    }
                } while (!nextShip);
            }

            Console.Clear();
        }
Example #19
0
        public PlaceShipRequest SetUpBoard(PlaceShipRequest request)
        {
            bool isValid = false;
            Coordinate validCoord;
            do
            {
                Console.Write("Pick a coordinate for your {0}: ", request.ShipType.ToString());
                string userInput = Console.ReadLine().ToUpper();
                validCoord = ValidateCoord.getValidCoord(userInput);
                if (validCoord == null)
                {
                    Console.WriteLine("That was not a valid coordinate.");
                }
                else
                {
                    isValid = true;
                }
            } while (!isValid);

            request.Coordinate = validCoord;
            Console.Write("Choose a direction UP, DOWN, LEFT, RIGHT: ");
            string userDirection = Console.ReadLine().ToUpper();
            switch (userDirection)
            {
                case "UP":
                    request.Direction = ShipDirection.Up;
                    break;
                case "DOWN":
                    request.Direction = ShipDirection.Down;
                    break;
                case "LEFT":
                    request.Direction = ShipDirection.Left;
                    break;
                case "RIGHT":
                    request.Direction = ShipDirection.Right;
                    break;
            }
            Console.Clear();
            return request;
        }
Example #20
0
        public PlaceShipRequest SetUpShip(Dictionary<string, Coordinate> userDictionary, int shipTypeAsNum)
        {
            string coordinateRequested = "";
            string shipDirectionRequest = "";
            int shipDirAsNum = 0;

            //get ship type
            ShipType shipType = SetShipType(shipTypeAsNum);
            Console.WriteLine("You are placing a {0}....", shipType);

            //get X & Y
            Console.Write("\t(1) Please enter your X & Y coordinate(Ex: A1): ");
            coordinateRequested = Console.ReadLine();

            //get ship direction
            while (!int.TryParse(shipDirectionRequest, out shipDirAsNum))
            {
                Console.Write("\t(2) Please enter your ship direction (up=0,down=1,left=2,right=3): ");
                shipDirectionRequest = Console.ReadLine();
            }
            shipDirAsNum = int.Parse(shipDirectionRequest);
            ShipDirection shipDirection = SetShipDirection(shipDirAsNum);

            //get coordinate
            ConvertX convertX = new ConvertX();
            Coordinate aCoordinate = convertX.Conversion(userDictionary, coordinateRequested);

            //place ship
            PlaceShipRequest placeShips = new PlaceShipRequest
            {
                Coordinate = aCoordinate,
                Direction = shipDirection,
                ShipType = shipType
            };

            return placeShips;
        }
Example #21
0
        //New SetBoard Method
        public static void SetBoard(Player[] players)
        {
            Console.Clear();

            for (int p = 0; p < players.Length; p++)
            {
                Console.Clear();
                Console.WriteLine(
                    "{0}, you will now place your 5 battleships: Destroyer (2 coordinates), Submarine (3), Cruiser (3), Battleship (4), Carrier (5)." +
                    "\nPress Enter to continue."
                    ,
                    players[p].Name);
                Console.ReadLine();
                for (int s = 0; s < 5; s++)
                {
                    ShipPlacement placementIsValid = new ShipPlacement();
                    ShipType shipType = (ShipType) s;

                    int shipLength = 0;
                    switch (s)
                    {
                        case 0:
                            shipLength = 2;
                            break;
                        case 1:
                        case 2:
                            shipLength = 3;
                            break;
                        case 3:
                            shipLength = 4;
                            break;
                        case 4:
                            shipLength = 5;
                            break;
                    }

                    do
                    {
                        Console.Clear();
                        DrawShipPlacement(players[p]);
                        Console.WriteLine("\n\n\n{0}, get ready to place your {1} ({2} coordinates)", players[p].Name,
                            shipType.ToString(), shipLength);
                        Console.WriteLine(
                            "\nFirst, choose an initial coordinate (alphanumeric) within the 10x10 grid for your ship.\n\nWe will ask for the direction/orientation of the ship afterward.");

                        string coordString = Console.ReadLine();
                        Coordinate baseCoord = Convert(coordString);

                        PlaceShipRequest requestShip = new PlaceShipRequest();
                        requestShip.Coordinate = baseCoord;
                        requestShip.ShipType = (ShipType) s;

                        Console.WriteLine("{0}, now choose a direction to place your {1} ({2} coordinates):\n" +

                                          "(U)p, (D)own, (L)eft, or (R)ight.", players[p].Name, shipType.ToString(),
                            shipLength);

                        bool validShipDirection = false;

                        string shipDirection = Console.ReadLine().ToUpper();
                        while (!validShipDirection)
                        {
                            switch (shipDirection)
                            {
                                case "R":
                                    requestShip.Direction = ShipDirection.Right;
                                    validShipDirection = true;
                                    break;
                                case "L":
                                    requestShip.Direction = ShipDirection.Left;
                                    validShipDirection = true;
                                    break;
                                case "U":
                                    requestShip.Direction = ShipDirection.Up;
                                    validShipDirection = true;
                                    break;
                                case "D":
                                    requestShip.Direction = ShipDirection.Down;
                                    validShipDirection = true;
                                    break;
                                default:
                                    Console.WriteLine(
                                        "That is not a valid direction. Please choose (U)p, (D)own, (L)eft or (R)ight.");
                                    shipDirection = Console.ReadLine().ToUpper();
                                    break;
                            }
                        }
                        placementIsValid = players[p].PlayerBoard.PlaceShip(requestShip);

                        switch (placementIsValid)
                        {
                            case ShipPlacement.NotEnoughSpace:
                                Console.WriteLine("There is not enough space to place the ship there. Try again.");
                                break;
                            case ShipPlacement.Overlap:
                                Console.WriteLine("The ship is overlapping with a previously placed ship. Try again.");
                                break;
                            default:
                                Console.WriteLine("That ship placement is OK!!");
                                break;
                        }

                        //Console.WriteLine(placementIsValid);
                        Console.ReadLine();

                    } while (placementIsValid != ShipPlacement.Ok);

                    //Adding ship to ShipBoard Dictionary
                    Ship shipToDraw = players[p].PlayerBoard._ships[s];

                    foreach (Coordinate shipCoord in shipToDraw.BoardPositions)
                    {
                        players[p].PlayerBoard.ShipBoard.Add(shipCoord, shipToDraw.ShipType);
                    }

                    Console.Clear();
                    DrawShipPlacement(players[p]);

                    Console.WriteLine("\n\nCongratulations, {0}! You have placed your {1}. Press enter to continue...",
                        players[p].Name, shipType.ToString());
                    Console.ReadLine();
                }
            }
        }
Example #22
0
        public static void SetShip(GameWorkflow game)
        {
            foreach (Ship ship in game.CurrentPlayer.Ships)
            {
                PlaceShipRequest placeShipRequest = new PlaceShipRequest();
                placeShipRequest.ShipType = ship.ShipType;
                string coordinateInput = "";
                char[] coordinateOutput = new char[2];
                bool isValidInput = false;
                ShipPlacement shipPlacement;

                do
                {
                    do
                    {
                        Console.WriteLine("{0}, place your {1} ship on the board which has {2} slots.", game.CurrentPlayer.Name,
                            ship.ShipType, ship.BoardPositions.Length);
                        Console.WriteLine();
                        Console.WriteLine("Here is the game board for your reference.");
                        Console.WriteLine();
                        BoardDrawer.DrawOwnShipBoard(game);
                        Console.WriteLine();
                        Console.WriteLine("Choose a position on the board, for example \"E5\": ");
                        coordinateInput = Console.ReadLine().ToUpper();
                        Console.WriteLine();

                        if (coordinateInput.Length == 2 && (coordinateInput[1] >= '1' && coordinateInput[1] <= '9') &&
                            (coordinateInput[0] >= 'A' && coordinateInput[0] <= 'J'))
                        {
                            isValidInput = true;
                            coordinateOutput = coordinateInput.ToCharArray();
                        }
                        else if (coordinateInput.Length == 3 && (coordinateInput[1] >= '1' && coordinateInput[2] <= '0') &&
                                 (coordinateInput[0] >= 'A' && coordinateInput[0] <= 'J'))
                        {
                            isValidInput = true;
                            coordinateOutput = coordinateInput.ToCharArray();
                        }
                        else
                        {
                            isValidInput = false;
                            Console.WriteLine("Invalid input {0}, please try again!", game.CurrentPlayer.Name);
                            ScreenCleaner.ClearBoard();
                        }
                    } while (!isValidInput);

                    Coordinate coordinateForShip;

                    if (coordinateOutput.Length == 3)
                    {
                        int yCoordinate =
                            int.Parse(string.Concat(coordinateOutput[1].ToString(), coordinateOutput[2].ToString()));
                        coordinateForShip = new Coordinate(coordinateOutput[0] - 'A' + 1, yCoordinate);
                    }
                    else
                    {
                        coordinateForShip = new Coordinate((coordinateOutput[0] - 'A' + 1), int.Parse(coordinateOutput[1].ToString()));
                    }

                    placeShipRequest.Coordinate = coordinateForShip;

                    isValidInput = false;
                    string directionInput = "";
                    bool needBoard = false;

                    do
                    {
                        if (needBoard)
                        {
                            Console.WriteLine("Here is the game board for your reference.");
                            Console.WriteLine();
                            BoardDrawer.DrawOwnShipBoard(game);
                            Console.WriteLine();
                            Console.WriteLine("Your coordinate input was: {0}", coordinateInput);
                            Console.WriteLine();
                        }
                        Console.WriteLine("Please choose the direction to place the ship: \"U\" up, \"D\" down, \n \"L\" left, or \"R \" right.");
                        directionInput = Console.ReadLine().ToUpper();

                        if ((directionInput.Length == 1) && directionInput == "U"
                            || directionInput == "D" || directionInput == "L" || directionInput == "R")
                        {
                            isValidInput = true;
                            needBoard = false;
                        }
                        else
                        {
                            Console.WriteLine();
                            Console.WriteLine("Input not valid!");
                            ScreenCleaner.ClearBoard();
                            isValidInput = false;
                            needBoard = true;
                        }

                    } while (!isValidInput);

                    switch (directionInput)
                    {
                        case "U":
                            placeShipRequest.Direction = ShipDirection.Up;
                            break;
                        case "D":
                            placeShipRequest.Direction = ShipDirection.Down;
                            break;
                        case "L":
                            placeShipRequest.Direction = ShipDirection.Left;
                            break;
                        case "R":
                            placeShipRequest.Direction = ShipDirection.Right;
                            break;
                        default:
                            Console.WriteLine();
                            Console.WriteLine("You need to enter a direction: either \"U\" up, \"D\" down,\n \"L\" left, or \"R\" right");
                            ScreenCleaner.ClearBoard();
                            break;
                    }

                    shipPlacement = game.CurrentPlayer.PlayerBoard.PlaceShip(placeShipRequest);

                    if (shipPlacement == ShipPlacement.NotEnoughSpace)
                    {
                        Console.WriteLine();
                        Console.WriteLine("There is not enough space on the board.  Please choose another direction.");
                        ScreenCleaner.ClearBoard();
                    }
                    else if (shipPlacement == ShipPlacement.Overlap)
                    {
                        Console.WriteLine();
                        Console.WriteLine("You already have a ship placed there.  Please choose another direction");
                        ScreenCleaner.ClearBoard();
                    }
                    else
                    {
                        Console.WriteLine();

                        Console.WriteLine("{0} placed.", placeShipRequest.ShipType);

                        ShipCoordinates shipCoordinates = new ShipCoordinates();

                        Coordinate[] coordinates = shipCoordinates.ShipCoordinator(placeShipRequest);

                        for (int i = 0; i < coordinates.Length; i++)
                        {
                            game.CurrentPlayer.ShipLocations.Add(coordinates[i], placeShipRequest.ShipType);
                        }
                        ScreenCleaner.ClearBoard();
                    }
                }
                while (shipPlacement != ShipPlacement.Ok);
            }

            Console.WriteLine("This is your completed ship board, {0}.\n", game.CurrentPlayer.Name);
            BoardDrawer.DrawOwnShipBoard(game);
            ScreenCleaner.ClearBoard();
        }
Example #23
0
        private void ShipPlacementRequest()
        {
            var request = new PlaceShipRequest
            {
                Coordinate = new Coordinate(_xCoordinate,_yCoordinate),
                Direction = _shipDirection,
                ShipType = _shipType
            };

            if (_player1Turn)
            {
                _response = player1Board.PlaceShip(request);
            }
            else
            {
                _response = player2Board.PlaceShip(request);
            }

            switch (_response)
            {
                case ShipPlacement.Overlap:
                    Console.WriteLine("\n*Coordinates result in overlapping ship locations*\n");
                    break;
                case ShipPlacement.NotEnoughSpace:
                    Console.WriteLine("\n*Coordinates exceed board parameters*\n");
                    break;
                case ShipPlacement.Ok:
                    Console.WriteLine("\nShip placed successfully! Press any key to continue.");
                    Console.ReadKey();
                    break;
            }
        }
Example #24
0
        private void PlaceShips(PlayerDto inDto)
        {
            int a = Enum.GetNames(typeof(ShipType)).Length;

            for (int i = 0; i < a; i++)
            {
                bool isPlacementOk = false;

                while (!isPlacementOk)
                {
                    string shipType = ((ShipType)i).ToString();
                    var coordGetter = new CoordGetter();
                    var shipPointer = new ShipPointer();

                    PlaceShipRequest request = new PlaceShipRequest()
                    {
                        Coordinate = coordGetter.GetCoord((i + 1).ToString() + ".  " + "Enter coordinate for your " + shipType.ToString() + ":  "),
                        Direction = shipPointer.PointShip("    Ship direction: (L-left, R-right, U-up, D-down): "),
                        ShipType = (ShipType)i
                    };

                    var responce = inDto.Board.PlaceShip(request);
                    string r = responce.ToString();

                    if (r == ShipPlacement.Ok.ToString())
                    {
                        isPlacementOk = true;
                        Console.WriteLine("    Ship placement status: {0}", r);
                    }

                    else Console.WriteLine("    Ship NOT PLACED! : {0}", r);
                }

            }
        }
Example #25
0
        public void PlaceTheShipsAuto(Player player)
        {
            var request = new PlaceShipRequest()
            {
                Coordinate = new Coordinate(4, 4),
                Direction = ShipDirection.Right,
                ShipType = ShipType.Carrier
            };

            player.playerBoard.PlaceShip(request);
            var request1 = new PlaceShipRequest()
            {
                Coordinate = new Coordinate(10, 6),
                Direction = ShipDirection.Down,
                ShipType = ShipType.Battleship
            };

            player.playerBoard.PlaceShip(request1);

            var request2 = new PlaceShipRequest()
            {
                Coordinate = new Coordinate(3, 5),
                Direction = ShipDirection.Left,
                ShipType = ShipType.Submarine
            };

            player.playerBoard.PlaceShip(request2);

            var request3 = new PlaceShipRequest()
            {
                Coordinate = new Coordinate(3, 3),
                Direction = ShipDirection.Up,
                ShipType = ShipType.Cruiser
            };

            player.playerBoard.PlaceShip(request3);

            var request4 = new PlaceShipRequest()
            {
                Coordinate = new Coordinate(1, 8),
                Direction = ShipDirection.Right,
                ShipType = ShipType.Destroyer
            };

            player.playerBoard.PlaceShip(request4);
        }
Example #26
0
        public static void PlayerShipSetup(Player player)
        {
            Coordinate coord = new Coordinate(0,0);
            bool isValidCoordinate = false;
            string userInput;
            //build ShipReq with coord, shiptype, direction
            PlaceShipRequest place = new PlaceShipRequest();
            //Talk
            SpeechSynthesizer talk = new SpeechSynthesizer();
            talk.SetOutputToDefaultAudioDevice();
            talk.SelectVoiceByHints(VoiceGender.Female);
            Console.Clear();
            Console.Beep();
            Console.Beep();
            Console.Beep();
            talk.Speak("Obie one Konobie. You're our only hope!");
            System.Threading.Thread.Sleep(1000);
            talk.SelectVoiceByHints(VoiceGender.Male);
            talk.Speak(String.Format("{0}, It's time to place your ships.", player.Name));
            for (int i = 0; i < _shipArray.Length; i++)
            {
                ShipPlacement response;

                do
                {
                    Console.Clear();
                    GameWorkflow.DrawBoard.DrawBoardShips(player);
                    place.ShipType = _shipArray[i];
                    do
                    {
                    Console.WriteLine("\n\nEnter Coordinate for: {0}", _shipArray[i]);
                    userInput = Console.ReadLine();

                        coord = gameFlow.ConvertInputToCoordinate(userInput);
                         isValidCoordinate = gameFlow.CheckValidCoord(coord);
                    if (!isValidCoordinate)
                    {
                        Console.WriteLine("\nInvalid Coordinate - Reenter Coordinate");
                    }
                } while (!isValidCoordinate);

                //populate coord
                place.Coordinate = gameFlow.ConvertInputToCoordinate(userInput);

                    string userDirection = "";
                    do
                    {
                        Console.WriteLine("\nEnter direction for ship placement: 1-Up, 2-Down, 3-Right, 4-Left");
                        userDirection = Console.ReadLine();

                    } while (!(userDirection == "1" || userDirection == "2" || userDirection == "3" || userDirection == "4"));

                    switch (userDirection)
                    {
                        case "1":
                            place.Direction = ShipDirection.Up;
                            break;
                        case "2":
                            place.Direction = ShipDirection.Down;
                            break;
                        case "3":
                            place.Direction = ShipDirection.Right;
                            break;
                        case "4":
                            place.Direction = ShipDirection.Left;
                            break;
                    }
                    response = player.PlayerBoard.PlaceShip(place);
                    //if statement If palcement ok move on if not go back to top
                    if (response != ShipPlacement.Ok)
                    {
                        Console.WriteLine("\nYour ship placement was: {0}, press Enter to try again. ", response);
                        Console.ReadLine();
                    }

                } while (response != ShipPlacement.Ok);
            }

            Console.Clear();
            GameWorkflow.DrawBoard.DrawBoardShips(player);
            Console.WriteLine("\n\nGreat job! All your ships are setup. Press Enter to continue.");
            //SpeechSynthesizer talk = new SpeechSynthesizer();
            talk.SetOutputToDefaultAudioDevice();
            talk.Speak("Great place for your ships...I feel a disturbance in the force..");
            Console.ReadLine();
        }