Example #1
0
        /// <summary>
        /// Main method for adding squares in system
        /// </summary>
        /// <param name="width">width of square</param>
        /// <param name="height">height of square</param>
        /// <param name="x">X of posiiton</param>
        /// <param name="y">Y of posiiton</param>
        /// <param name="team">team 0-blue, 1-pink, 2-error</param>
        /// <param name="rotate">is it rotated? 0 - no, 1 - yes</param>
        public void addSquare(int width, int height, int rotate, int team, int x, int y)
        {
            Point coords = new Point(x, y);

            if (isItFit(width, height, x, y, rotate, team) == 0)
            {
                Square.SquareInfo el = new Square.SquareInfo(coords, height.ToString() + "-" + width.ToString(), rotate, team);
                squaresList.Add(el);
                el = null;
                if (squaresList.Count % 2 == 1)
                {
                    sumOfSquaresBlue += height * width;
                }
                else
                {
                    sumOfSquaresPink += height * width;
                }

                if (rotate == 1)
                {
                    y += 1 - width;

                    int temp = width;
                    width  = height;
                    height = temp;
                }
                for (int j = y; j < y + height; j++)
                {
                    for (int i = x; i < x + width; i++)
                    {
                        gridArray[j, i] = squaresList.Count;
                    }
                }
            }
        }
Example #2
0
 /// <summary>
 /// Draw squares from squares list
 /// </summary>
 /// <param name="spriteBatch">Sprite Batch</param>
 public void DrawSquares(SpriteBatch spriteBatch)
 {
     for (int n = 0; n < squaresList.Count; n++)
     {
         Square            sq = new Square(spriteBatch);
         Square.SquareInfo el = squaresList[n];
         sq.Draw(el.name, el.rotate, el.team, el.position);
         sq = null;
     }
 }
Example #3
0
 /// <summary>
 /// initialize variables and some display settings
 /// </summary>
 protected override void Initialize()
 {
     graphics.PreferredBackBufferWidth  = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width;
     graphics.PreferredBackBufferHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
     graphics.ApplyChanges();
     graphics.ToggleFullScreen();
     gridSystem = new GridSystem();
     dice       = new Dice();
     dice2      = new Dice();
     GraphicsDevice.Clear(Color.White);
     placingSquare = new Square.SquareInfo(new Point(0, 0), "1-1", 0, 0);
     base.Initialize();
 }