//***************************************************************************** //***************************************************************************** // HighScore //***************************************************************************** //***************************************************************************** public static void InitializeHighScore() { //Load things Texture2D bgTex = new Texture2D("/Application/Assets/HighScore.png", false); background = new BackGround(graphics, bgTex); topScoreHUD = new TopScoreHUD(graphics, scoreList, 0); MusicPlay("/Application/Assets/HighScore.mp3"); //set state currentState = GameState.HighScore; }
//***************************************************************************** //***************************************************************************** // GameOver //***************************************************************************** //***************************************************************************** public static void InitializeGameOver() { //Load things Texture2D bgTex = new Texture2D("/Application/Assets/GameOver.png", false); background = new BackGround(graphics, bgTex); topScoreHUD = new TopScoreHUD(graphics, scoreList, playership.Points); MusicPlay("/Application/Assets/GameOver.mp3"); //set state currentState = GameState.GameOver; }