public void ProcessUserInput() { if (!EventSystem.current.IsPointerOverGameObject()) { var offsetVector = new Vector3(0, 0, 1); if (Input.GetMouseButtonDown(0)) { var worldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition); var coll = Physics2D.OverlapCircle(worldPoint, 0.5f, LayerMask.GetMask("PlayerFlags")); if (coll) { if (currentlySelectedPlayer != null) { currentlySelectedPlayer.GetComponent <SpriteRenderer>().color = Color.white; } currentlySelectedPlayer = coll.GetComponent <BattlePlayer>(); currentlySelectedPlayer.GetComponent <SpriteRenderer>().color = Color.green; } else { if (currentlySelectedPlayer != null) { currentlySelectedPlayer.GetComponent <SpriteRenderer>().color = Color.white; } currentlySelectedPlayer = null; } } if (battleStarted) { if (Input.GetMouseButton(0) && currentlySelectedPlayer != null) { var worldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition); currentlySelectedPlayer.transform.position = (Vector2)worldPoint; } } } }
private WarriorController CreateNewWarrior(Vector2 pos, StructureOfWarrior str, int team, NeuralAI ai, BattlePlayer pla) { var newObj = Instantiate(warrPref, warriorsParent.transform); var scrpt = newObj.GetComponent <WarriorController>(); scrpt.Initialize(pos, str, team, ai, pla); return(scrpt); }