連合艦隊-航空戦
Inheritance: ICommonBattleMembers, IBattleFormationInfo, ICommonFirstBattleMembers
 public void Update(combined_battle_airbattle data)
 {
     this.provider.UpdateEnemyData(
         data.api_ship_ke,
         data.api_formation,
         data.api_eSlot,
         data.api_eKyouka,
         data.api_eParam,
         data.api_ship_lv);
     this.provider.UpdateBattleTypes(data);
 }
        public void Update(combined_battle_airbattle data)
        {
            this.Name = "連合艦隊 - 航空戦 - 昼戦";

            this.UpdateFleets(data.api_deck_id, data.api_ship_ke, data.api_formation);
            this.UpdateMaxHP(data.api_maxhps, data.api_maxhps_combined);
            this.UpdateNowHP(data.api_nowhps, data.api_nowhps_combined);

            this.FirstFleet.CalcDamages(
                data.api_kouku.GetFirstFleetDamages(),
                data.api_kouku2.GetFirstFleetDamages()
                );

            this.SecondFleet.CalcDamages(
                data.api_kouku.GetSecondFleetDamages(),
                data.api_kouku2.GetSecondFleetDamages()
                );

            this.Enemies.CalcDamages(
                data.api_support_info.GetEnemyDamages(),
                data.api_kouku.GetEnemyDamages(),
                data.api_kouku2.GetEnemyDamages()
                );

            this.FriendAirSupremacy = data.api_kouku.GetAirSupremacy(); //航空戦2回目はスルー
        }