public void InGameExit() { Event.Selected evt = Core.Event.Getter.Get <Event.Selected>(); evt.hashTable["select_type"] = Event.SelectedType.UI; evt.hashTable["select_ui_id"] = UI.ID.CreditButton; Core.Event.Dispatcher.Dispatch(evt); }
public void OnClickShieldItem() { Event.Selected evt = Core.Event.Getter.Get <Event.Selected>(); evt.hashTable["select_type"] = Event.SelectedType.Item; evt.hashTable["select_item_id"] = UI.ItemID.ShieldItem; Core.Event.Dispatcher.Dispatch(evt); }
public void ChanageTurn() { SoundManager.instance.PlayOneShotSE("Sound/Effect/Button"); Event.Selected evt = Core.Event.Getter.Get <Event.Selected>(); evt.hashTable["select_type"] = Event.SelectedType.UI; evt.hashTable["select_ui_id"] = UI.ID.ChangeTurnButton; Core.Event.Dispatcher.Dispatch(evt); }
public void Skill03() { SoundManager.instance.PlayOneShotSE("Sound/Effect/Button"); Event.Selected evt = Core.Event.Getter.Get <Event.Selected>(); evt.hashTable["select_type"] = Event.SelectedType.UI; evt.hashTable["select_ui_id"] = UI.ID.SkillButton; evt.hashTable["select_skill_id"] = Types.SkillButton.Skill03; Core.Event.Dispatcher.Dispatch(evt); }
private void Start() { //joinButton.enabled = false; //joinButton.image.color = nullColor; roomNameList.Add("자신있으면 드루와!!"); roomNameList.Add("너만 오면 고"); roomNameList.Add("내가 짱이야"); roomNameList.Add("내가 다 이겨"); roomNameList.Add("너한테는 안져"); selectedRoom = ""; evt = Core.Event.Getter.Get <Event.Selected>(); }
public void MakeRoom() { loadingUI.SetActive(true); PhotonNetwork.CreateRoom(roomNameList[ReturnRoomName(1)] + ReturnRoomName(2).ToString(), new RoomOptions { MaxPlayers = 2 }, TypedLobby.Default); isCreated = true; Debug.Log("방 생성 완료" + " " + "방 이름은" + roomNameList[ReturnRoomName(1)] + ReturnRoomName(2).ToString()); Event.Selected evt = Core.Event.Getter.Get <Event.Selected>(); evt.hashTable["select_type"] = Event.SelectedType.UI; evt.hashTable["select_ui_id"] = UI.ID.JoinTheRoom; Core.Event.Dispatcher.Dispatch(evt); isStart = false; }
public void JoinedRoom() { if (selectedRoom == "") { return; } loadingUI.SetActive(true); PhotonNetwork.JoinRoom(selectedRoom); SoundManager.instance.PlayOneShotSE("Sound/Effect/Button"); Event.Selected evt = Core.Event.Getter.Get <Event.Selected>(); evt.hashTable["select_type"] = Event.SelectedType.UI; evt.hashTable["select_ui_id"] = UI.ID.JoinTheRoom; Core.Event.Dispatcher.Dispatch(evt); isStart = false; }
private void Awake() { evt2 = new Event.GameResult(); evt = new Event.Selected(); et = new Event.OnEvent(); skillLists.Add(skill01Tiles); skillLists.Add(skill02Tiles); skillLists.Add(skill03Tiles); SetListName(); OnSkillTrigger(); skeletonAnimation = gameObject.GetComponentInChildren <SkeletonAnimation>(); stateMachine.Add(new Idle(this)); stateMachine.Add(new Nomal(this)); stateMachine.Add(new Move(this, Idle.MyKey)); stateMachine.Add(new UsingSkill(this, Idle.MyKey)); stateMachine.Add(new Hit(this, Idle.MyKey)); stateMachine.Add(new UsingMoveSkill(this, Idle.MyKey)); stateMachine.Add(new Miss(this, Idle.MyKey)); stateMachine.Add(new MoveSkillMiss(this, Idle.MyKey)); stateMachine.Add(new Death(this, Nomal.MyKey)); }
public void OnClickStartGame() { if (!isSelectedItem) { if (itemSelected.activeSelf == false) { SoundManager.instance.PlayOneShotSE("Sound/Effect/Button"); itemSelected.SetActive(true); Invoke("OffItemSelected", 1.5f); return; } return; } SoundManager.instance.PlayOneShotSE("Sound/Effect/Button"); Event.Selected evt = Core.Event.Getter.Get <Event.Selected>(); evt.hashTable["select_type"] = Event.SelectedType.UI; evt.hashTable["select_ui_id"] = UI.ID.GameStartButton; Core.Event.Dispatcher.Dispatch(e); Core.Event.Dispatcher.Dispatch(evt); SetMyInfo(); }
private void Start() { animator = GetComponentInChildren <Animator>(); animator.enabled = true; evt = Core.Event.Getter.Get <Event.Selected>(); }
private void Start() { evt = Core.Event.Getter.Get <Event.Selected>(); }
public void Start() { evt = Core.Event.Getter.Get <Event.Selected>(); RandomCharacter(); }
private void Awake() { evt = new Event.Selected(); }
private void Awake() { e = Core.Event.Getter.Get <Event.Item>(); evt = Core.Event.Getter.Get <Event.Selected>(); }