public DisplayManager2(ShortChat msg, MyGame psyGame) { this.msg = msg; this.psyGame = psyGame; this.m_GFXTimer = new Timer(); this.m_GFXTimer.Elapsed += new ElapsedEventHandler(GFXTimer); this.m_GFXTimer.Interval = 50; this.m_GFXTimer.Start(); }
public DisplayManager(ShortChat msg, MyGame psyGame, SSPlayerManager playerManager) { this.msg = msg; this.psyGame = psyGame; this.m_Players = playerManager; this.m_UpdateLimit = 250; this.m_PubDisplay_Old = new Dictionary <ushort, bool>(); this.m_PubDisplay = new Dictionary <ushort, bool>(); this.m_ScoreBoards = new Dictionary <string, ushort[]>(); this.m_SingleImages = new Dictionary <string, ushort>(); // Timer to update displays this.m_DisplayTimer = new Timer(); this.m_DisplayTimer.Elapsed += new ElapsedEventHandler(displayTimer); this.m_DisplayTimer.Interval = 50; this.m_DisplayTimer.Start(); }