Example #1
0
        private void ControlAI()
        {
            Random rnd	=	new Random();

            for (int i = 2; i < this.Level.Tanks.Count; i++) {

                if (!this.Level.Tanks[i].Active) { continue; }

                // střela
                if (rnd.Next(1, 51) == 20) { this.Level.Tanks[i].Fire(); }

                int colR, rowR;

                int col	=	Math.DivRem((int)(this.Level.Tanks[i].Position.X - this.Level.Tanks[i].Width/2), Wall.width, out colR);
                int row	=	Math.DivRem((int)(this.Level.Tanks[i].Position.Y - this.Level.Tanks[i].Height/2), Wall.height, out rowR);

                if (col < 0) { col = 0; }
                if (row < 0) { row = 0; }

                if (this.Level.Tanks[i].Collision || rnd.Next(1, 11) == 5) {

                    List<int> dir	=	new List<int>();

                    Position pos1	=	new Position(row, col + 2);
                    Position pos2	=	new Position(row, col - 1);
                    Position pos3	=	new Position(row - 1, col);
                    Position pos4	=	new Position(row + 2, col);

                    // vpravo
                    if ((col + 2) < 38 && !this.Level.Map.CheckWallPosition(pos1, 1, 2) && !this.Level.CheckTankPosition(pos1)) { dir.Add(1); }
                    // vlevo
                    if ((col - 1) >= 0 && !this.Level.Map.CheckWallPosition(pos2, 1, 2) && !this.Level.CheckTankPosition(pos2)) { dir.Add(0); }
                    // nahore
                    if ((row - 1) >= 0 && !this.Level.Map.CheckWallPosition(pos3, 2, 1) && !this.Level.CheckTankPosition(pos3)) { dir.Add(3); }
                    // dole
                    if ((row + 2) < 38 && !this.Level.Map.CheckWallPosition(pos4, 2, 1) && !this.Level.CheckTankPosition(pos4)) { dir.Add(2); }

                    if (dir.Count > 0) {

                        int nextDir;

                        // kolize nebo random
                        if (this.Level.Tanks[i].Collision || rnd.Next(1, 10) == 5) {

                            if (dir.Count > 1) {

                                // vlevo/vpravo -> následuje nahoru/dolů
                                if (this.Level.Tanks[i].Direction <= 1 && (dir.Contains(2) || dir.Contains(3))) {
                                    dir.Remove(0);
                                    dir.Remove(1);
                                }

                                // nahoru/dolů -> následuje vlevo/vpravo
                                else if (this.Level.Tanks[i].Direction >= 2 && (dir.Contains(0) || dir.Contains(1))) {
                                    dir.Remove(2);
                                    dir.Remove(3);
                                }

                            }

                            // nový náhodný směr
                            if (dir.Count > 0) { nextDir = dir[rnd.Next(0, dir.Count)]; }
                            // původní směr
                            else { nextDir = this.Level.Tanks[i].Direction; }

                        }

                        // původní směr
                        else { nextDir = this.Level.Tanks[i].Direction; }

                        // nastavení směru
                        this.Level.Tanks[i].DirectionNext(nextDir);

                    }

                    this.Level.Tanks[i].Collision	=	false;

                }

                // pohyb
                switch (this.Level.Tanks[i].Direction) {

                    case 0:		this.Level.Tanks[i].MoveLeft();	break;
                    case 1:		this.Level.Tanks[i].MoveRight();break;
                    case 2:		this.Level.Tanks[i].MoveDown();	break;
                    case 3:		this.Level.Tanks[i].MoveUp();	break;
                }

            }
        }
Example #2
0
        public void Reset(Position pos)
        {
            if (this.Lifes == 0) { return; }

            this.Rotation	=	0;

            this.Orientation.x	=	0;
            this.Orientation.y	=	-1;

            this.Position.X	=	pos.col * Wall.width + this.texture.Width / 2;
            this.Position.Y	=	pos.row * Wall.height + this.texture.Height / 2;

            this.Active	=	true;

            // parametry
            this.Health		=	Tank.health;
            this.MoveSpeed	=	Tank.moveSpeed;

            this.ProjectilesCount	=	1;
            this.ProjectilesSpeed	=	Projectile.moveSpeed;
            this.ProjectilesDamage	=	Projectile.damage;
        }
Example #3
0
        protected void AddTank(TankType type, Position pos, bool ai = true)
        {
            // žlutý / zelený tank
            Texture2D texture;

            if (type == TankType.Yellow) { texture = this.tankTextures[0]; }
            else { texture = this.tankTextures[1]; }

            //
            Tank tank	=	new Tank(ai);

            // inicializace
            tank.Initialize(this.area, texture, this.prjTextures[0], pos);

            // ochrana aby se tank nevložil na pozici jiného
            if (!this.CheckTankPosition(pos, 2, 2)) { this.Tanks.Add(tank); }
        }
Example #4
0
        public void Initialize(Vector2 area, Texture2D tankTexture, Texture2D prTexture, Position pos)
        {
            //
            this.area		=	area;
            this.texture	=	tankTexture;
            this.prjTexture	=	prTexture;

            // pozice
            this.Position.X	=	pos.col * Wall.width + Wall.width;
            this.Position.Y	=	pos.row * Wall.height + Wall.height;

            this.origin.X	=	this.texture.Width / 2;
            this.origin.Y	=	this.texture.Height / 2;

            this.Orientation	=	new Orientation(0, -1);

            // střely
            this.Projectiles		=	new List<Projectile>();
            this.ProjectilesCount	=	1;
            this.ProjectilesSpeed	=	Projectile.moveSpeed;
            this.ProjectilesDamage	=	Projectile.damage;

            this.Active		=	true;

            this.MoveSpeed	=	Tank.moveSpeed;
            this.Health		=	Tank.health;

            Random random	=	new Random();
            this.Direction	=	random.Next(0, 1);

            this.Collision	=	false;
        }
Example #5
0
        public bool CheckTankPosition(Position pos, int width = 1, int height = 1)
        {
            Tank result		=	this.Tanks.Find(delegate(Tank t) {

                if (!t.Active) { return false; }

                int col	=	(int)((t.Position.X - t.Width/2) / Wall.width);
                int row	=	(int)((t.Position.Y - t.Height/2) / Wall.height);

                if (col < 0) { col = 0; }
                if (row < 0) { row = 0; }

                Rectangle t1	=	new Rectangle(col, row, 2, 2);
                Rectangle t2	=	new Rectangle(pos.col, pos.row, width, height);

                if (t1.Intersects(t2)) {
                return true;
                }
                return false;
            });

            if (result == null) { return false; }

            return true;
        }