/// <summary> /// Constructor. /// </summary> public HighScoreMenuScreen() : base("High Score") { this.tankTextures = new List<Texture2D>(); this.hs = new HighScore(); }
public void SaveScore() { HighScore hs = new HighScore(); List<Score> score = new List<Score>(); score.Add(new Score("yellow", this.levelNumber, this.Score[0], DateTime.Now)); if (this.PlayersCount == 2) { score.Add(new Score("green", this.levelNumber, this.Score[1], DateTime.Now)); } hs.SaveData(score.ToArray()); }