protected override void Awake() { base.Awake(); if (tno.isMine) { instance = this; } Settings = BattleGameObjects.instance.settings; _battlePlayer = GetComponent <BattlePlayer>(); mRb = GetComponent <Rigidbody>(); }
private void Awake() { bpInput = BattlePlayerInput.instance; bPlayer = BattlePlayer.instance; }